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I want to show who I am, not who I'm supposed to be. I think it's a very important part in games that implement it, especially when it's a game in which it's more your story than a specific character's (such as the way it is in Halo).
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Edited by Glitched: 1/26/2014 2:40:52 AMI don't want to be part of a mob of clones. I want to be unique. An individual. I want people to see me and say, "Wow, that guy really looks awesome," or "Whoa, where'd he get that armor?" I want to be recognized and valued for [i]me[/i]. For the things I've done, enemies I've smote, and places I've been, all while looking and [b]feeling[/b] like a total badass.
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I can sum it up in one word. [spoiler]Individuality[/spoiler]
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No one likes to be limited! I love mixing and matching. Also it gives perfectionists something extra to strive for. It also can reflect your personality, or even your mood at the time of your characters cosmetic conception. But then again, each to their own.
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When a game offers visual customizations i take full advantage of it. Im an individual IRL so i like my avatar being individual as well. But character customization isnt a deal-breaker for me when looking to buy a game. It just adds variety that seems to be increasing in importance in online games. 10 million people running around a game all looking the same is boring
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[quote][b]If everybody's super, no one is.[/b][/quote] I just saw the Incredibles again the other day, making me think twice about those hunter cloaks...
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Customization is a huge selling point for me.
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Im hoping that every guardian looks unique and that there is no trend in customization. i dont want to enter a public event and see everyone looking the same.
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EVERYTHING WHITE. Unique awesomeness is key to getting the girls. Wut.
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the iconic Sam's three eyed goggles... lol, JK
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I want to look just like Barak Obama. I bet he'd have special combat skillz.
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I'm really hoping that highest tier armor doesn't all look the same and that armors can be dyed. I don't want it to be where I've got maxed Daedric Elf Battlerobes of Superior Shininess just like the other nine Warlocks at the lunch table. What I really want is to take the humble, level five, my-first-real-big-boy-armor and turn it into something that says, "I'm not a big deal. I know most of the endgame content by heart, but I don't need gear that the community recognizes to be part of the community."
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I like the ideas of being able to slap trophies onto your armour. sure 145 other people have this husk claw but to me it means something and to me it writes its own story and surely thats better right? if I have something that everyone else has but to me its different because of what it means to me.
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I love customization I wanna try and get the image of my halo 3 spartan if that's possible with a Titan of course.
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customization is my absolute favorite part of every multiplayer game
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I hope they reach my expectations on the customization having the weapon customization of blacklight
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Of course it does! I am all about customization.
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In a game like Destiny? Yeah, i would say so. Some games i feel need less customization to be better balanced but Destiny, being a coop heavy game where you plan to keep your character for a long time, seems like one of those games where more customization = fun times.
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Yes customization does matter cause I want to make my guardian unique.
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Having my own armour and colours allows me to show off what I'm about but I hope that there is a good range off cool looking armour like halo 3 has in my opinion the best looking armour in any game but halo 4 level of options And to have my emblem on my character
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Hair style, hair color, eye color, and skin tone it's not that hard
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Syndrome would be proud.
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I love customization but the games needs good gameplay that does not feel way to repetitive.
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Edited by Kilo: 9/9/2013 9:35:01 PMI don't really care about customization. It's nice but Gameplay comes first. Halo 2 had very minor customization. The only thing that really mattered was your emblem because that was used as your waypoint/callsign (which I actually prefer because I feel like it's easier to recognize an image rather then some letters and numbers so in a way this affects gameplay rather than being customization IMO). I think of Halo 2 as the golden standard for first person shooters and it has relatively zero customization and its still better than most modern shooters. Halo 3 had more customization which is fine because the gameplay is still there. It would still be a good game if everyone had the same armor though. Halo 4 has a ton of customization but the gameplay sucks. I feel like they went out of their way to have players show off their Spartan with the card style menu (the whole menu system in Halo 4 sucks balls IMO) and they even added deferent poses for your Spartan. I feel like the focus went from playing to win/have fun (H2/3) to play to unlock cool armor so you look like a badass (H4). [b]tl;dr [/b]Customization is fine as long as the focus is still on gameplay instead of trying to look like a badass.
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if everyone is unique, no one is.
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Edited by external: 9/9/2013 2:31:26 AM[quote]Does customization matter to you?[/quote] Yes. [quote]Why does customizing your own experience matter to you?[/quote] In the sense of gameplay-affecting customizations, it supports different builds of avatars, which promotes depth of player interaction with other players and the environment (PvE / PvP complementary fireteam formation compatibility and metagame) and enhances the long-term value of the game by accommodating replaying the game's scenarios and activities with a different avatar. [quote]What sets you apart? ... How will you be different? What will set you apart from your brothers and sisters in The Last City?[/quote] Looking different than others is actually at the bottom of my priorities; I'm not Ecksbawks Kid. That is, the great thing about playing the game the way I like is playing the game the way I like, [i]not[/i] showing everyone online I did. I'd be equally happy looking like the default avatar for whichever species I pick as running about with one I spent hours playing dress up with in the create-a-player or inventory menus. Those cosmetic options are nice when you've got idle time where you're taking a break from the action but not why I buy a game, they're really ancillary to gameplay and even my incentives to play more than I'd planned, or repeat playthroughs. When it comes to shooter playstyle, when detected by targets, I enjoy high-mobility, acrobatic style evasive play. Strafe-dodging projectiles (like in old-school shmup-style FPS), jumping, closing the distance for close quarters lethality or escaping to set up for another bout of hiding, shadowing and picking off distracted targets. However if there are robust support mechanics in a game, like an objective team-based shooter, I also enjoy using support abilities, like I learned to love in Brink, for example. So I think in Destiny I'll favor a high-damage, lower capacity scout rifle, a sapping or slowing weapon like a fusion rifle or smg as a close-quarters secondary to support dancing around threats, and a long rifle or eccentric, situational heavy weapon. As far as abilities go I'll stick to defensive buffs, heals or group res rather than offensives. Wherever CTF, territory conquest, bomb-the-base style or hybrid (think Bungie's Invasion, Brink style or 343's Dominion) objective team activities are supported, that's where I'll be carving out my PvP niche in Destiny with my rifle, smg, and a blade.