originally posted in:the Weekly Blend
[b]Click the link to Polygon.com to watch their video.
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Description:
"[i]Destiny doesn't come to a screeching halt after you hit the "soft" player level cap at Level 20. There's a bunch of new systems and activities for you to take part in, and a new equipment attribute for you to focus on — one that can potentially increase your rank well beyond that limit. Those systems are a bit confusing, so we've put together a guide to walk you through the finer points of Light collecting, daily missions and more.[/i]"
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Wha are these new activities once you hit 20 lol?
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Did any one else see the cost of war bonds and marks/capes jump from 20 motes to 25?
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So am I correct in assuming that for every level past 20, it takes 20 light? example: to get from 20 to 23 u need armor with a total of 60 light?
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Thank you this helped now I am a lot less confused..
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[quote][b]Click the link to Polygon.com to watch their video. [/b] Description: "[i]Destiny doesn't come to a screeching halt after you hit the "soft" player level cap at Level 20. There's a bunch of new systems and activities for you to take part in, and a new equipment attribute for you to focus on — one that can potentially increase your rank well beyond that limit. Those systems are a bit confusing, so we've put together a guide to walk you through the finer points of Light collecting, daily missions and more.[/i]"[/quote] Thank you so much. That explains a lot.
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Really good video thanks alot
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I would suggest that you not waste Motes of Light on the cosmetic class items - the wandering exotic vendor (Xur - Agent of the Nine) allows you to trade 23 Motes for an exotic-grade engram. This is essentially the game's way of making sure you get some kind of progression / reward for grinding, even if your luck stinks.
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I was about posting a question about light and this video explained everything, plus It answered more than I could ask, factions, motes of light and such. Thanks a bunch!
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Not seeing the actual guide..