originally posted in:Halo Forum
[b]Battle Rifle[/b]
We announced last week that we’re investigating the feasibility of a 4-shot Battle Rifle and saw a lot of interest regarding how many bullets it takes to kill an enemy. There are indeed complications that exist around a BR that takes exactly 4 shots (or 12 bullets) to kill, and most relate specifically to latency and online play. While a 12-bullet kill feels good and rewards accurate players in a LAN setting, the vast majority of the game is played online, and the 11 -bullet kill provides a consistent online experience while still rewarding skill. Right now, we are testing a 4-shot BR that kills on the 11th bullet, which allows for a small margin of error in online play.
We had also mentioned the reduced rate of fire on the BR. When we brought the BR to a 4-shot, the weapon was dominating at all ranges. To balance it out, the fire rate now matches the DMR exactly in current testing.
[b]DMR and LightRifle [/b]
We’ve slightly reduced the range at which the reticle turns red for the DMR, and once again matched the LightRifle to this distance. This is based off some feedback we received last week that questioning whether or not it is currently too easy to engage people across the map. To maintain skillful long range battles, we’ve reduced this range slightly for this week’s testing. We’re also investigating slightly increasing the rate of fire on the LightRifle when zoomed, which increases its viability at range.
[b]Assault Rifle [/b]
The current Assault Rifle kills in 16 rounds, making it technically possible to kill 2 players with one magazine if not a single shot is missed. Our current balance testing reduces the rounds to kill by 2 or 3 shots, making this feat a bit more achievable. However, a significant reduction in auto-aim makes this quite difficult and demands a bit more skill from players who wield the AR. Our current tests bring us to an optimal kill time range that lies between that of Halo: CE’s and Halo 3’s Assault Rifles.
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So now the BR is the end all weapon? They should have never included both of them, just the BR and that would have saved a lot of trouble.
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It took them six months to actually do something good for the game.
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I don't know how to feel about this. I always felt that they just need to reduce the rate of fire for the DMR and bring the Carbine to a 7 shot kill.
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[quote][b]Assault Rifle [/b]However, a significant reduction in auto-aim makes this quite difficult and demands a bit more skill from players who wield the AR.[/quote] Dumb question, but does it really matter that much if bullet magnetism is still involved?
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This seriously just shows how -blam!-ing stupid 343 is, if it fires the same rate as the DMR but takes 1 and 1/3 less shot to kill it's always going to win. They're hopeless.
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At least they're trying
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But does it [i]feel [/i] like halo?
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Nice!
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[quote]To balance it out, the fire rate now matches the DMR exactly in current testing.[/quote] Because it takes less to kill and it fires at the same rate. The BR is going to kill the DMR person and the other people with different weapons.
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[quote] [b]Assault Rifle [/b] The current Assault Rifle kills in 16 rounds, making it technically possible to kill 2 players with one magazine if not a single shot is missed. Our current balance testing reduces the rounds to kill by 2 or 3 shots, making this feat a bit more achievable. However, a significant reduction in auto-aim makes this quite difficult and demands a bit more skill from players who wield the AR. Our current tests bring us to an optimal kill time range that lies between that of Halo: CE’s and Halo 3’s Assault Rifles.[/quote] If by auto aim they mean Bullet magnetism then I'm some what ok with this. The AR was already OP but if they made it more OP then this may be the time where I give up on this game. I guess I'll have to wait and see.
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Good, now all they need to do is fix the framerate problems, the textures, lack of game modes, and it'll be great.
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Nice post!