originally posted in:Trvp G0DS
So it looks like there is going to be a Nerf Fest before the launch of the Taken King.
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Where's the "HELL no" option? I mean some of the proposed changes, like a slight buff to certain scout rifle archetypes and increased magazine size, those are good. The continuous -blam!- of every weapon class in PvE because of the incessantly whining bitches in PvP complaining that THEIR choice of weapon isn't god-like and Bungie's solution to everything is "if we make everything WORSE people will enjoy the game more," yea, screw that noise. So damn sick of having an already sparse game gutted even further rather than Bungie fixing the damn problem. "Oh, players are excluding potential LFG partners because they don't have Gjallarhorn...I know! We'll kill the -blam!-ing Gjallarhorn, that will make all the feckin' douchebags of the world change their ways! Hot damn we're geniuses!" Or maybe you could make Truth and Dragon's Breath less feckin' useless (they're exotics, make them worth using). The simple truth is assholes will always be assholes and killing the Gjallarhorn will just make them even bigger assholes. Or did Bungie fail to notice all of the "You must have gone flawless at least 5 times and have completed it one way or another at least two dozen times more and have all this useless shit equipped to prove it or you get booted" LFG posts?It's not like this is solely on the third party sites. I see it all the time in the group/clan chatboxes right here. But overall one of the biggest issues I take with "Weapon Cluster--blam!- 2.0" is that once again Bungie takes the approach of swatting a fly with a Buick and still completely miss the actual problems. "Thorn is too effective at long range, so we'll reduce the DoT of its signature perk and have it do 5 points less damage at that range." Or how about "Auto Rifles are keeping pace with Scout Rifles at mid-long ranges, so we'll draw the initial damage reduction range back a little but leave the effective range (the range at which a weapon still does damage) just as it is, and we won't touch the stagger properties of these weapons at extreme range either." A bullet hose that can still do damage and throw off aim at extreme range (extreme for an auto rifle anyway) is still going to outclass a slow-firing precision rifle. The damage "drop-off" point doesn't need to be reduced nearly as much as the effective range needs to be cut in half for auto rifles and hand cannons to actually reflect their range stats in comparison to Scout and Pulse rifles. But by far THE biggest complaint is that somehow after nearly a year of Destiny (longer if you count all the time spent in development), over a decade of Halo, and several other games both made and simply played by the folks at Bungie they still haven't figured out that PvE and PvP ARE TWO -blam!-ING SEPARATE AND COMPLETELY DIFFERENT EXPERIENCES! What works for one is shit for the other, and vice versa. But Bungie continues to absolutely ass--blam!- the PvE game over PvP complaints when one should have absolutely no bearing on the other. Overall the minor "improvements" offered in this tweak are not nearly enough to offset the god-awful damage Bungie is doing to the game as a whole.
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I'm a bit concerned for Legendary HCs in the near future and That Mars Strike will be even more of a pain, but all-in-all I'm okay with it. It's not as if they can't repatch their mistakes as they redefine weapon classes; Destiny is an evolving game.