originally posted in:The Cyberpunk Roleplayers
[i]"Get that weapon out of your hand. You [b]are [/b]the weapon."[/i] -[b][i]Unknown[/i][/b]
[i]Cyborgs: the symbiotic combination of organism and machine. With bones of bladed metal and stares as cold as ice, what would be better about being an unaugmented human? Cyborgs are the men and women who don't need weapons in the cruel world of Felghast, because they are one, fueled simply by their apex minds. They lack emotions, a thing barely needed to thrive in life, a thing that in fact gets in the way of such; they could fire at any moment, quickly unhinging their bodies with a snap of their minds to release mechanisms built to mutilate and destroy.
The only thing that sets them apart from a gun or sword is that they are intelligent, and they know how to turn the tides of universe and make it bow to them, without any Psionics or Tempestry or Hacking, and it is sure as hell demonstrated in Rosskaya, where the people there bow to the Cyborg race as holy beings.[/i]
[i]So suck it up if you ain't one. You may as well learn about them:[/i]
[b][u]VOCABULARY:[/u][/b]
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[b]Augmentation:[/b] A mechanism or controllable device implanted into the body of a Cyborg.
[u]Ex[/u]: [i]"Did you hear about that new augmentation? Makes your fingers fly right off of your hands and kill people."[/i]
[u]Nicknames[/u]: Aug, augey, implant, cybernetics
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[b]Recall:[/b] The act of robbing all augmentations from a Cyborg.
[u]Ex[/u]: [i]"I got recalled, man. No more augeys for me."[/i]
[u]Nicknames[/u]: Reboot, destuffed
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[b]Surging:[/b] The act of turning into a Cyborg.
[u]Ex[/u]: [i]"I think I need some augs in my life. Get a little surging for myself." [/i]
[u]Nicknames[/u]: Upgrading, updating, stuffing
O
[b][u]AUGMENTATIONS:[/u][/b]
[b][i]All augmentations are bought from Cyber-Mercs. They do not take any consumables to fuel their usage. They may be activated any time. [/i][/b]
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[b]DEFAULT:[/b]
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[u]Pincers[/u]/Also called "Wrist-Blades." A pair of lengthy, razor-sharp blades pop out of the Cyborg's wrist, serving as intimidating melee weapons.
Cosmetics: Wrists unhinge and hands flick downwards, releasing the Pincers from the mechanical innards of the Cyborg's arm.
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[u]Elbow Blades[/u]/Exactly what is sounds like: a small blade with pops out of the Cyborg's elbow. Used for counter attacks in CQC.
Cosmetics: The ring finger shrinks into the hand, its "bone" pushing its bladed end out of the back of the elbow.
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[u]Grappling Hand[/u]/A Cyborg's hands may be projected from their wrists to latch onto a distant object, connected to the Cyborg's arm by chords. Once it grapples, the object may either be pulled towards the Cyborg or the Cyborg may be pulled towards the object.
Cosmetics: Hand simply separates from the forearm, and between the two body parts is two black chords connecting them.
[b]AGILITY:[/b]
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[u]Dorsal Boosters[/u]/Four jets which pop out of the shoulders and waist from the back of the Cyborg. Can be used to boost jumping distance and running speed.
Cosmetics/The jets simply push themselves out of the skin. Simple.
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[u]Spring Legs[/u]/Springs and sprockets inside of the legs of a Cyborg. Enables extremely high jumping distances and powerful kicks.
Cosmetics: There is nothing to see except the mechanism moving under the skin, but you can hear muffled metallic twangs and dings from it activating.
[b]APPENDAGES:[/b]
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[u]Claws[/u]/Two bare mechanical appendages built in place of shoulder blades, in which they coil up to fit their shape. Can be used for extra hands, as well as weapons with their clawed fingers.
Cosmetics: Simply breaks from the skin covering the upper back.
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[u]Shoulder Projector[/u]/A cannon built into the shoulder which projects blasts of concentrated energy. Can be used as a ranged weapon or EMP to electrical devices.
Cosmetics: Simply springs up out of the shoulder. There can only be one cannon built into a Cyborg.
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[u]Gatling Arm[/u]/A mechanic inside one of a Cyborg's forearms, which can be activated to transform the forearm into a gatling-gun like firearm with 8 rotating barrels which fully-automatically projects small blasts of concentrated energy. Used to shred targets apart.
Cosmetics: Fingers, palm, skin and flesh fold back to release the many mechanisms of the gun, which folds into place of the original forearm.
[b]BODILY:[/b]
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[u]Overdrive[/u]/A generator placed inside of a Cyborg's torso. When activated, strength in every part of the body is increased dramatically, making a juggernaut of a Cyborg.
Cosmetics: Skin parts in plates across the body, revealing crevices of glowing orange generator energy inside. Better cover that up with clothing.
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[u]Callus[/u]/A device implanted inside of a Cyborg's skin. When activated, skin is hardened into a texture and strength harder than plastic, making natural armor against attacks, but slowing movement of the Cyborg.
Cosmetics: Skin grows rough with goose bump-like protrusions. It also grows thicker.
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[u]Fade[/u]/A cloaking device implanted inside of a Cyborg's skin. When activated, skin fades into invisibility to the human eye, but not to heat sensors, heartbeat sensors or x-ray vision. But keep this in mind: clothes will not cloak with you.
Cosmetics: Cosmetics? There's nothing to see!
[b]TACTICAL:[/b]
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[u]Dart Fingers[/u]/A mechanism built inside of a Cyborg's fingers. When activated, their fingers fly straight off of their knuckles and impales targets with needles protruding from the finger tips. Fingers must be collected by hand after activation.
Cosmetics: Pins slide out of the fingertips, and skin parts to release the fingers from their knuckles.
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[u]X-Ray Vision[/u]/A mechanism set inside a Cyborg's eyes. Enables sight through any surface within a 70 foot radius of the Cyborg.
Cosmetics: Whites of eyes turn black, while the irises and pupils turn white.
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[u]Magnetism[/u]/A mechanism implanted in a Cyborg's body. When activated, nearby metals in a 20 foot radius of the Cyborg are attracted to their body.
Cosmetics: Skin begins to vibrate.
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[u]Tag-Sight[/u]/A mechanism implanted into the arms, eyes and mind of a Cyborg. It enables the Cyborg to "tag" a target through their eyesight, so when their back is turned or they are at an awkward angle and the mechanism is activated, the mechanism will sense what has been tagged and any throwable objects or firearms in the Cyborg's hands will automatically be aimed at the tagged targets and be either thrown or fired at them with precision aim.
Cosmetics: There is a small glint of light in the Cyborg's eye when something has been tagged. When activated, the Cyborgs arm will twist and rise quickly to take aim, but will not cause damage to the arm.
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[u]Skin Holster[/u]/A mechanism implanted inside of a Cyborg's skin. Allows small objects ((for weapons, it could take knives, pistols, and SMGs)) to be absorbed and emerged into and from underneath the skin with muscle movements. Great for hiding small weapons and slipping them into ((or through)) the palms of your hands sneakily.
Cosmetics: Skin molds itself around the chosen object to "holster" and "swallows" it underneath the skin.
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So, which of those augs do I have to buy?
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For the darts can you also just make the needles pop out and shank someone?
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Don't you think It is unbalanced that Cyborgs don't need any fuel by all the other classes do?
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What if cyborgs get attachments augmentations for certain tasks? Like a medical cyborg can have makeshift defibrillators along with other small tools. And a mechanic can have a torch for welding together broken metal.
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You know, this makes me want to make a cyborg.