originally posted in:The Cyberpunk Roleplayers
[b][i]This is a workshop for creating firearms of your own creation, sponsored by Gunz For Funz. Create your own gun by listing one of each of the following elements you would like for your weapon: [/i][/b]
[b]BASE[/b]:
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[b]Pistol[/b]/Small and stable, but takes a lower caliber. Semi-auto or burst fire. Short to medium range. 300 C.
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[b]SMG[/b]/Small and light, but takes a lower caliber. Highest fully automatic fire rate of any other firearm, which means high recoil if the trigger is held for too long. Short to medium range. 300 C.
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[b]Rifle[/b]/Long and reliable, takes varying calibers. Can have one of 4 fire rates: full-auto ((higher fire rate, higher recoil if the trigger is held for too long)), semi-auto ((lower yet more precise fire rate, lower recoil)), burst fire ((a precise yet choosey fire rate, a powerful shot of three bullets that must be shot wisely for quick targets)), or bolt-action ((a slow loading mechanic only used for high caliber bullets)). Medium range. 400 C.
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[b]Sniper Rifle[/b]/Large and distant, takes a higher caliber. Usually has a small fire rate and high recoil, but has the largest range of any other firearm. Can be either semi-auto or bolt-action. Long range. 400 C.
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[b]Shotgun[/b]/Can come in a short body type ((smaller, lower range)) or a large body type ((larger, higher range)), and usually has a high recoil. Takes slugs for short and large body types, but only short has shells. Pump-action. Short to medium range. 300 C.
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[b]Revolver[/b]/Small but deadly, takes slugs only. Has recoil as high as a sniper's, but packs one of the most deadliest shots of all weapon types. Short to medium range. 400 C.
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[b]AMMUNITION:[/b]
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[b]Rubber Rounds[/b]/Non-lethal, very low recoil. Used to knock living targets unconscious. Used in any weapon base. 50 C.
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[b]9mm[/b]/Low damage, lower recoil. Used in Pistols and SMGs. 50 C.
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[b].45[/b]/Decent damage, controllable recoil. Used in Pistols. 50 C.
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[b]5.56mm[/b]/Decent damage, controllable recoil. Used in Rifles. 50 C.
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[b].308[/b]/High damage, higher recoil. Used in Bolt-Action Rifles and Sniper Rifles. 100 C.
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[b].300 Winchester[/b]/Very high damage, very high recoil. Used in Bolt-Action Sniper Rifles. 100 C.
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[b].357[/b]/High damage, high recoil. Used in Revolvers. 100 C.
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[b]20-Gauge Slug[/b]/High damage, higher recoil. Used in Shotguns. 100 C.
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[b]20-Gauge Buckshot[/b]/Low damage per pellet, wider area, higher recoil. Used in Short Shotguns. 100 C.
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[b]BARREL[/b]:
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[b]Snubbed[/b]/Lower range, lower accuracy, more concealable. Higher area for full-auto firearms and Shotguns. Used on Pistols, SMGs, or Rifles. 100 C.
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[b]Long[/b]/Higher range, higher accuracy, less concealable. Used on Pistols, SMGs, or Rifles. 300 C.
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[b]SIGHTS[/b]:
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[b]Iron Sights[/b]/Default. Unchanged weapon.
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[b]Redeye[/b]/Red-dot sight. Higher accuracy for short to medium ranged weapons. Used on Pistols, SMGs, Rifles, Shotguns, and Revolvers. 100 C.
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[b]ACOG-2[/b]/Precise reticule scope. Higher accuracy for medium to long ranged weapons. Used on Rifles and Sniper Rifles. 200 C.
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[b]Specter[/b]/Magnifying scope. Magnified glass for better zoom and detail of distant objects, unchanged accuracy. Used on Rifles and Sniper Rifles. 100 C.
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[b]Holoscope[/b]/Holographic scope ((literally, it's a hologram)). Higher accuracy for all ranges. Used on any weapon. Serves as a dim light source with a light-colored Paint. 600 C.
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[b]STABILIZER[/b]:
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[b]None[/b]/No stabilizer. Unchanged weapon.
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[b]Foregrip[/b]/Higher stability. Makes attached weapon two-handed. Used on SMGs, Rifles, and Shotguns. 100 C.
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[b]Stock[/b]/Higher stability. Makes attached weapon larger. Used on SMGs, Rifles, Sniper Rifles, and Shotguns. 200 C.
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[b]ATTACHMENT[/b]:
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[b]None[/b]/No attachment. Unchanged weapon.
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[b]Flashlight[/b]/A small, tactical flashlight attached to the weapon. Lights dark areas. 200 C.
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[b]Bayonet[/b]/A small blade attached to the front of the weapon. Used for CQC. 300 C.
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[b]Silencer[/b]/A cylindrical device attached to the barrel of a weapon. Significantly reduces the noise of fire. Less damage. Can't be used with 15mms, Shells or Slugs. 500 C.
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[b]Laser Pointer[/b]/A small laser pointer attached to the weapon. Increases accuracy. 300 C.
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[b]Forensic Cleaner[/b]/A small device attached to the weapon. Automatically cleans the weapon of all traces of DNA left on the weapon. 400 C.
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[b]Snapshot[/b]/A device attached to the scope ((if any)) of the weapon. Takes photos and records film captured through the lens of the scope. 400 C.
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[b]PAINT[/b]:
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[b]Urban[/b]/Default. Black and dark grey.
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[b]Blizzard[/b]/A white and grey camo. Camouflaged in snowy areas. 100 C.
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[b]Evergreen[/b]/A dark, olive green and umber camo. Camouflaged in lush areas. 100 C.
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[b]Dune[/b]/A solid peachy tan paint job. Camouflaged in sandy areas. 100 C.
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[b]Navy[/b]/A solid navy blue paint job. Camouflaged underwater. 100 C.
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[b]Overwatch[/b]/A solid white and red paint job. Disguises weapon as Overwatch-issue. 250 C.
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[b]Neon[/b]/A solid neon plating, electrically changes color over time. Camouflaged in a rave. Serves as dim light source. 300 C.
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[b]Golden[/b]/A solid gold paint job. Disguises user as wealthy. 300 C.
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[b]Wood[/b]/A paint job of varying shades of brown, with the texture of wood. Disguises the weapon as a toy or an antique. 350 C.
[b][i]Once you have finished listing one of each element to your gun, I will give you the cost, synopsis, and technical name of it. [/i][/b]
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Pistol .45 Snubbed Redeye Silencer Urban 1,050 Subtracted from account 200 Credits Left
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Edited by KonCur: 10/13/2015 11:09:54 PMWould it be possible to have multiple attachments in one category? At an extra cost of course
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(9200 credits) Pistol semi auto 45.c long barrel red eye silencer (Anyway i could also get a forensic cleaner?) and i'd like a solid black paint job. need two of these exact specs.
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Edited by Tamedfrog: 11/2/2015 11:29:45 PM(Rebuying...)
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Edited by REXensenada0156: 9/19/2015 8:56:05 PMSniper Winchester Long barrel Holoscope Forensic cleaner Stock Overwatch I need two of them btw
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I need those guns i need them now. Tew tew tew
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Edited by BlindSwift: 9/16/2015 1:42:38 AMBase: Sniper Rifle Bolt action Bullet's: Winchester bullets Barell: Long range Scope: Iron sights Atatchement:Bayonet Camoflauge:Wood Stabilizer: Stock
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Edited by Kain The Slain: 9/13/2015 4:56:38 AMBase:Sniper Rifle Ammunition:15mm Barrel:long Sight:specter Stabilizer:stock Attachment:none Paint:urban
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Edited by Wretched Cain: 9/14/2015 1:47:58 AMNvm, I'm gonna do something else with payday...
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Edited by Will: 9/13/2015 5:25:25 AMSniper 15mm Long barrel Specter sight Urban camo
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Edited by greedyhellboy: 8/23/2015 1:35:05 PMBase-pistol-semi-auto Sight-iron sights Barrel-long Ammo-9mm Stabilizer-none Attachment-Silencer and laser pointer Paint-over watch Name-SITD 1,700
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Edited by greedyhellboy: 8/23/2015 1:36:06 PMBase-Sniper Rifle-Bolt-Action Sight-Holoscope Ammo-12mm Stabilizer- Stock Attachment-Silencer and laser pointer Paint-Overwatch Name-Red Mist 2050
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Edited by Banner: 8/23/2015 8:28:12 AMBase: Sniper Rifle, Semi auto Ammunition: 12mm Sight: Holoscope Stabilizer: Stock Attachment: Silencer Paint: Neon Name: Party Popper Base: Sniper Rifle, Semi auto Ammunition: 12mm Sight: Holoscope Stabilizer: Stock Attachment: Silencer Paint: Golden Name: Money Maker Base: SMG Ammunition: 5mm Barrel: Long Barrel Sight: Holoscope Stabilizer: Stock Attachment: Silencer Paint: Neon Name: Light Show Base: SMG Ammunition: 5mm Barrel: Long Barrel Sight: Holoscope Stabilizer: Stock Attachment: Silencer Paint: Golden Name: Golden Shower (( I think that costs 8,700 credits.))
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Lets say our character has quite a few weapons? Do we just pretend their in an imaginary inventory and we pull them out of the blue, or do we have to make them fit on our character? Or because I'm a Tempest, could I store my weapons in a pocket of time and pull them when needed? Just an idea :P
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Edited by bagelbro123: 8/22/2015 8:48:51 PMWe cant have bows? Really? Okay then.
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Question- can you add minigun's to the mix?
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Edited by HickoryHamMike: 8/22/2015 9:05:25 PMRedacted
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Base: revolver, single action Ammunition: .500 magnum Barrel: long Sight: holo Attachment: flashlight Paint: default
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Edited by Inquisitor Vaax: 8/9/2015 4:59:37 PMBase: revolver Ammunition: .357 slugs x6 Barrel: long Sight: holo Attachment: laser pointer Paint: overwatch
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Edited by Kain The Slain: 8/7/2015 3:32:22 PMBase:Revolver Ammunition:.357 slug Sight: iron sight Barrel:long Attachments:none Paint: Carbon Black custom paint NAME:The Executioner
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Um, could I paint my glaive neon?
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Base:Pistol Ammo:9mm Barrel:long Sights:holographic Attachment:silencer Camo:Urban Optional description: a true hunters weapon.
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Edited by Oxie: 8/4/2015 9:20:44 PMBase: Revolver Ammunition: .357 Slug Barrel: Long Sight: Holoscope Stabilizer: None Attachment: Laser pointer Camo: Urban
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Base: Shotgun Ammo: Buck Slug Barrel: Long Sights: Red dot Stabilizer: Foregrip Attachment: Flashlight (if possible Bayonet as well) Paint: Neon
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BASE: Pistol, semi-auto AMMO: 9mm BARREL: Long SIGHTS: Redeye STABILIZER: None ATTACHMENT: Flashlight PAINT: None