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#feedback

1/2/2015 12:29:09 AM
5

New Crucible Loot System

In this post I will be tackling the Crucible Loot System, my "New Shader System" post is over here: http://www.bungie.net/en/Forum/Post/86703915/0/0 ################################# Loot: The loot system in the Crucible is terrible, no matter how well you do in a game you very rarely get anything at all. With this system you get something no matter how good or poorly you do. Rumble ======== 100-800 points or below level 5: Common item 800-1500 points or below level 8: Uncommon item/Resources 1500-2000 points or below level 15: Rare item/Resources 2000-2500 points: Legendary item/Ascendant materials/Exotic (.1% chance) Control/Salvage/Objective Based ======== Winning Team: (based on personal scores) MVP: Legendary item/Ascendant Materials/Exotic (.05% chance) 200-600 Points or below level 5: Common Item 600-1200 Points or below level 8: Uncommon item 1200+ Points or below level 15: Rare Item/resources ---------------------------------------------- Losing Team: 200-600 Points or below level 5: Common Item 600-1200 Points or below level 8: Uncommon item 1200+ Points or below level 15: Rare Item/resources

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  • Better idea, losing team doesn't get shit (except rep points). And for the winning team bottom three no matter how well they did doesn't get anything better than a rare engram. I'm not always in the top three on my team but when I absolutely destroy the competition and some noob had 1 kill and 18 deaths and they get the ghorn or hawkmoon it's pretty damn absurd.

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