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#informational

originally posted in:Dads of Destiny
2/8/2015 9:34:51 AM
3

For the new DoD Guardians

Hello world! I am a proud member of DoD Beyond (ps3 clan) and am here to share some info that I wish I had when I first started playing. This is a copy / pasta of a thread I made for our clan's forum. Many of you already know some / most /all /more then this. If you have updates or revisions, or simply more info to add, please post it and I will give you full credit in the post. Without further ado. [b]Good Resources[/b] [url]http://destinylfg.net/[/url] - Good way to find groups. [url]http://destinypublicevents.com/[/url] Good way to find upcoming Public Events [url]http://destinytracker.com/[/url] Good way to get more details on another player (or yourself) [url]http://planetdestiny.com/[/url] Great source of info, gear reviews and has a full Database to look up items [b]Different Kinds of Currencies[/b] [u]Glimmer[/u] - Capped at 25,000. This is used to buy perks on gear and ammo synthesis from the Gunsmith. Well, mainly. [u]Vanguard Marks[/u] - You get these for completing Public Events and from Strike Playlists. Used to buy Weapons and Armor from the Vanguard Vendors. You can get 100 per week and hold 200 max at any one time. [u]Crucible Marks[/u] - You get these from the Crucible only. Used to buy weapons and armor from the Faction and Crucible Vendors. You can get 100 per week and hold 200 max at any one time. [u]Motes of Light[/u] - You get these from engrams and from "leveling up" after you hit rank 20. Used to buy vanity items from the Speaker, and is used in some Exotic Bounties. [u]Strange Coins[/u] - Used to buy Exotic pieces from Xur. [u]Commendations[/u] - Used to buy Expansion 1 Weapons, Chest and Helmets from the vendors. Obtained from rank 3 and up gift baskets. [b]How Do I Get Legendary Armor[/b] You can get Legendary Armor from Engrams, Rank up gift baskets, Crucible and Strikes, Chests and the Raids. [u]Blue Engrams[/u]: These will give you Legendary gear very rarely (3% or less chance). This can be Launch or Expansion 1 gear. [u]Purple Engrams[/u]: These will give you Legendary gear, or Assendant Shards/Energy. This can be Launch or Expansion 1 gear. [u]Rank up gift baskets[/u]: In my experience you get a Legendary piece of gear about 40% of the time from the respective Vendor's stock, perks will be random. This will be Expansion 1 gear. [u]Crucible and Strikes[/u]: Upon completion of a Roc Strike (level 26) or any Crucible match, you have a slight chance of a Legendary or better piece of gear. This will be Launch or Expansion 1 gear. [u]Chests[/u]: Very rarely will you receive a Legendary piece of gear from a non-Raid chest. Can be Launch or Expansion 1 gear. [u]Raids[/u]: Vault of Glass encounters will give you Launch gear, Crota's End will give you Expansion 1 gear. [b]The Difference Between Launch and Expansion 1 Gear[/b] Look in the upper right hand corner of the icon for that piece of gear, do you see a little Roman Numeral ( I )? If so it is Expansion 1, which has higher damage (weapon) or higher Light level (armor). All vendors currently sell Expansion 1 gear exclusively. (Besides the Speaker, who sells only vanity items) [b]How Exotics Work, and What They Are[/b] You are allowed to equip only 1 Exotic Armor piece and 1 Exotic Weapon at any time. Dismantling an Exotic piece (weapon or armor) will give you an Exotic Shard. You need 1 Exotic Shard to max any Exotic. You can buy Exotic Shards from Xur each weekend for 7 Strange Coins. [b]New Vendor Armor[/b] The new vendor armor will take you up to level 31. [u]Vendor Boots[/u]: 75 Marks [u]Vendor Gloves[/u]: 75 Marks [u]Vendor Chest[/u]: 75 Marks + 1 Commendation [u]Vendor Helmet[/u]: 120 Marks + 1 Commendation [b]How to get Commendations[/b] You will get 1 Commendation with the rank up gift basket upon reaching rank 3 with the respective faction. [u]Vanguard faction[/u] will give you Vanguard Commendations. [u]Crucible faction[/u] will give you Crucible Commendations. [u]Dead Orbit, Future War Cult and New Monarchy[/u] will give you Crucible Commendations commonly. You will occasionally not receive one. (unknown if this is a bug) [b]How to Upgrade Gear[/b] To reach max you need upgrade materials. The last 3 Increase Damage / Armor perks on all Legendary gear need Either Ascendant Energy (weapons) or Shards (armor). Expansion 1 Raid Armor requires Radiant Materials, which only come from Crota's End Raid encounters + Chests, or from dismantling Raid Armor or Weapons. [b]How to Get Upgrade Materials[/b] Ascendant mats can be found in Legendary Engrams, Rank up gift baskets, Chests, Raids, Public Events or from deconstructing Legendary gear. [u]Legendary Engrams[/u]: 2-3 Mats [u]Rank up gift baskets[/u]: 2-3 Mats [u]Chests[/u]: 2-3 Mats (usually only in Raids, otherwise very rare) [u]Raids[/u]: 2-3 Mats per encounter [u]Public Events[/u]: Chance of 1 Mat upon completing a Public Event with 3 gold stars. [u]Deconstructing Legendary Gear[/u]: 2-3 (OR) 5-6 To get the maximum amount of mats from deconstructing weapons, get the max amount of exp possible on the weapon, When you unlock the last perk (note you do not have to buy any perks, just unlock them) you will get 5-6 Energy instead of 2-3 Energy from deconstructing it. [b]How Many Upgrade Mats Do You Need[/b] [u]To upgrade a Launch Legendary [/u]you need 18 Ascendant Mats [u]To upgrade an Expansion 1 Legendary[/u] you need 18 Ascendant Mats [u]To upgrade an Expansion 1 Raid piece[/u] you need 21 Radiant Mats [b]How Much Light to Level[/b] You need exactly 12 Light for each level past 20. [u]Level 30[/u] - 120 Light [u]Level 31[/u] - 132 Light [u]Level 32[/u] - 144 Light [b]What is X Armor's Light Level[/b] [u]Launch Legendary[/u] - 27 Light [u]Launch Exotic[/u] - 30 Light [u]Launch Raid Armor[/u] - 30 Light [u]Expansion 1 Legendary[/u] - 33 Light [u]Expansion 1 Exotic[/u] - 36 Light [u]Expansion 1 Raid Armor[/u] - 36 Light [b]How Do I Reach X Level[/b] Just add up the light level. For each level above 20 you need 12 Light. For quick reference: [u]To reach level 29 you need[/u]: 4x Launch Legendary Armor [u]To reach level 30 you need[/u]: 3x Launch Raid Armor and 1 Launch Exotic (or) 4x Launch Raid Armor [u]To reach level 31 you need[/u]: 4x Expansion 1 Legendary Armor [u]To reach level 32 you need[/u]: 3x Expansion 1 Raid Armor and 1 Expansion 1 exotic (or) 4x Launch Raid Armor [b]How Levels Affect Damage[/b] http://www.reddit.com/r/DestinyTheGame/comments/2h9t6b/this_is_how_light_levels_affect_your_gameplay_and/ This is ONLY PvE. The Crucible is normalized, which means that higher levels mean pretty much nothing. [b]How to Farm Glimmer[/b] https://www.youtube.com/watch?v=dVHfwukdc14 You must do this on Heroic for the yellow health bar Legionairs to appear. You must use Network Keys (Cabal Glimmer Consumable). You can also kill the first drop ship of spawns. Doing this I net about 3k Glimmer per 10 minutes or roughly 18k Glimmer per hour, plus glimmer drops. [b]How to Reset Heroic Story Missions[/b] Select the Story Mission you want by hitting the SQUARE button, then when selecting the Difficulty, hit the SQUARE button AGAIN. A pop up box will ask if you want to restart the mission. [b]How to Open the Vault of Glass Solo - Any Class[/b] https://www.youtube.com/watch?v=dVkb2Y8yXr4 This can be used to get some free Ascendants each week. [b]Crotas End - 1st Chest Solo - Any Class[/b] https://www.youtube.com/watch?v=TojU28CHoFg You will most likely NOT get this chest the first time. There are something like 10 different rooms that the chest could be in, which one it is in is random. Each time you wipe the chest jumps to another room. It may take 3 tries, it may take 30. Pray to RNGeebus. [b]Crotas End - Thall Abyss (Darkness) Solo - Any Class[/b] https://www.youtube.com/watch?v=UYKqOQNpTww You can use a Sniper Rifle to kill the Knight. And use a Sniper Rifle to kill the Ogre. *Edit* Wow, I actually managed to hit the 10,000 character max. The rest will be in a reply *Edit #2* My PSN is kklathan8613 (I am on PS3 only ATM). If you have further questions I am always happy to answer them.

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  • People see stats on a weapon, or a perk on armor that appears to be great but in reality just works out to be kinda meh. I will try to provide numbers so you know actually what a perk does, how it affects your chosen playstyle is something that only you can discover. Please note that everything here is for PvE. In the Crucible (excluding Iron Banner to some extent) everything is Normalized. That is defense and attack do not matter. Level modifiers are also disabled. All that matters is Impact, Weapon Type and the perks on each individual weapon. [u]Weapons:[/u] [b][url=http://www.reddit.com/r/DestinyTheGame/comments/2onlms/new_vendor_armor_weapons_and_exotics_and_how_they/]Side by Side Comparison of all Weapons In Game (no perks)[/url][/b] [b][url=http://www.reddit.com/r/DestinyTheGame/comments/2onlms/new_vendor_armor_weapons_and_exotics_and_how_they/]All Vendor Version Weapon Perks[/url][/b] [b]List of "best" vendor weapons by category (currently attainable).[/b] [i]Note this is only my opinion.[/i] [b]Autorifle:[/b] [url=http://destinydb.com/items/260216313-vanquisher-viii]Vanquisher VIII[/url] (New Monarchy) Why? Best Impact, Good Perks. ---- [i]Non-Faction version[/i]: [url=http://db.planetdestiny.com/items/view/1301423374]Up For Anything[/url] (Vanguard) Why? 2nd best Impact. [b]Scout Rifle[/b]: [url=http://db.planetdestiny.com/items/view/3711153071]Saterienne Rapier[/url] (Crucible) Why? Best perks, great stats. [b]Handcannon:[/b] [url=http://db.planetdestiny.com/items/view/1304551379]TFWPKY 1969[/url] (Crucible) Why? Best all around. [b]Pulse Rifle:[/b] [url=http://db.planetdestiny.com/items/view/1011266581]Three Little Words[/url] (Crucible) Why? Because it has more then 300% of the Impact of the next highest 331 Pulse Rifle (excluding Red Death, an Exotic) [b]Sniper Rifle:[/b] You can go with either [url=http://db.planetdestiny.com/items/view/3384077431]LDR 5001[/url] (Vanguard) or [url=http://db.planetdestiny.com/items/view/935317314]Y-09 Longbow Synthesis[/url] (Crucible). Both are about the same, but the vendor version of LDR5001 is much better then the Longbow. [b]Fusion Rifle: [/b][url=http://db.planetdestiny.com/items/view/2609120348]Murmur[/url] (Eris Morn Quest). Hands down. Why? Choice between 2 damage types (Solar and Arc), great charge rate, fantastic impact. [b]Shotgun:[/b] I would go with [url=http://db.planetdestiny.com/items/view/3463607706]Two to the Morgue [/url](Crucible). Why? Um, because I think it handles better. I would rather have an experienced PvPer's opinion on this one as my opinion is more of a WAG then anything. [b]Rocket Launcher:[/b] [url=http://db.planetdestiny.com/items/view/1254347838]One Way Ticket 000[/url] (Vanguard). Why? 2 rockets and cluster bombs. I wish it had tracking. [b]Machine Gun: [/b][url=http://db.planetdestiny.com/items/view/4151458533]Against All Odds [/url](Crucible) Why? It has the highest Impact, at the cost of the lowest RoF. This is mainly a playstyle choice but if you get one of these with Field Scout (50 round magazine) then you can kill 25 Guardians in the crucible with one magazine (assuming all headshots). Absolutely wrecks in PvE as well. *** Stats on Weapons. What they are and what they do. *** [b]VISIBLE STATS[/b] [b]Attack [/b]Higher attack allows your weapons to damage higher-level opponents. This stat modifies the Impact stat when you are higher or lower level than your target (reducing or increasing damage). [b]Rate of Fire[/b] The number of shots per minute this weapon can fire. The higher the number the faster your gun will eject bullets or less time needed between trigger pulls (on semi-autos) [b]Impact[/b] Increases the damage inflicted by each round. This stat is modified by Attack, your character level vs. the level of the target you are shooting at, the range of the target vs. your weapon's Range and the target's Defense. [b]Range[/b] Increase the effective range of the weapon. This stat determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your “bloom” circle when hip-firing. Fusion Rifles don't suffer damage fall-off, but instead Range determines the speed of the projectile fired from these guns. (Note: Sights play a vital role in determining damage by increasing the Range of your weapon while aiming. Each Sight has a Range multiplier) [b]Stability[/b] Decreases weapon recoil when fired continuously. This makes your character move less when firing so you can hit the same target repeatedly. [b]Reload [/b]Decreases the time it takes to reload this weapon. The higher the value the faster you reload your gun. It is important to note that each type of gun has its own base reload speed and that the bar you are seeing is moving from 1-100% of the fastest you can reload THAT weapon type. [b]Magazine [/b]The number of shots that can be fired before reloading. Each gun has its own magazine size and some are larger or smaller than others. Note that you can increase the bar from 1-100% of the amount of ammo you can carry for THAT weapon. [b]Charge Rate[/b] (Fusion Rifles only) Rate at which the weapon charges. The higher the number the faster your Fusion Rifle charges before firing. [b]Blast Radius[/b] (Rocket Launchers only) Increases the explosion radius of this weapon. Blast damage falls-off from the center of the explosion outward. The higher this value the more damage enemies will take when not being hit directly by the blast. [b]Velocity[/b] (Rocket Launchers only) Increases the speed of projectiles fired by this weapon. This is the speed at which your rockets travel to their target. [b]NOT VISIBLE STATS[/b] [b]Optics[/b] Affects zoom factor, multiplies the Range stat. Optics is determines how much your weapon will zoom while aiming before taking into account the Sight have equipped. [b]Handling[/b] How quickly you aim, raise, and lower your gun. This stat is a combination of the previously mentioned factors. You can receive bonuses to each one separately, but they all fall under Handling. [b]Recoil[/b] Affects the strength and trajectory of gun kick. This is a combination of several factors: the Stability of your weapon, the Rate of Fire of your weapon and how good you are at holding your aim steady under these conditions. [b]Inventory[/b] Affects initial ammo when spawning and maximum capacity. *** How does Damage actually Work *** First off, [b]Level Difference[/b]. If you are the same level, or if you are above the level of your target then you do full damage per shot. If you are 1 level below your target you do 25% less damage, 2 levels is 35% less damage, 3 levels is 50% less damage, and 4 levels or more is no damage at all. [b]There is a cap on how much damage you can do per shot[/b], this is dependent upon weapon type and Impact. When your damage is shown in gray you have hit that cap. This prevents you from taking a 1 Impact 331 attack Autorifle and just mowing down mobs on Earth with one shot. [b]A 331 Attack weapon will do roughly 15% more damage to a monster level 22 or highe [/b](assuming that you are still below cap) [b]then that same weapon would at 300 Attack[/b]. It scales pretty linearly with approximately 5% more damage with each upgrade past 300. [b]Impact determines how much damage each individual round does[/b]. The more impact, the more damage per shot you do. Attack modifies Impact. [b]Weapon type also modifies Impact.[/b] A sniper rifle for example will do more damage with a low impact body shot then a Handcannon with much higher impact. [b][url=http://destiny.wiki.fextralife.com/Weapons]This Page[/url][/b] has the breakdown of how Precision Damage, Flinch and Zoom (base zoom) are modified by weapon type. [b]Weapon type modifies Precision damage.[/b] All weapons within a type share the same multiplier. [b]Weapon type Modifies Flinch.[/b] All weapons within a type share the same multiplier, High Impact Rounds modify this. [b]Weapon type modifies Zoom[/b]. All weapons within a type share the same multiplier, individual sights modify this. *** Common Weapon Perks: What they are and What they do *** [url=http://www.reddit.com/r/DestinyTheGame/comments/2i75yk/all_about_weapon_mods/]This webpage Here[/url] has a list of most if not all of the available weapon perks, and what they do with percentages. Some notable ones to stay away from: Mulligan. Gives you a 5% chance ( or 1 in 20 rounds ) of having a missed shot return to the magazine. Vacuum. Doubles ammo pickup radius

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