Titan:
Warrior: [i]Raised through millennia to defend what we stand for and to destroy all who oppose that which we defend.[/i] (Solar)
Nades:
Firecrackers: Lots and lots of small explosions over a decent area. (2 meter radius.)
Steilhand: Tick Tick boom, shrapnel from the grenade causes extra damage to players (20% grenade damage)
Thermodynamic: This grenade comes in a range of flavours, it superheats all opponents and then supercools them, the resultant thermal shock should kill them.
Jump:
Jet boost: burst into the air above all obstacles or apply to slow descent.
Solar spring: Burst into light as you spring higher into the air (basically a fancy blink)
JATO: Press and hold X/A to use (Playstation/XBox respectively) maximum burst of 3 seconds but can propel you forwards quickly if you press and hold without jumping.
Melee:
Hand of God: Deal a blistering strike to the opponent, so hot you burn them for a second.
Belief: You trust in the lord to power up even more, doing extra damage and double burn time
Sacrafice: You lose health (10%) when you strike the opponent, but in doing so, gain an overshield (60% health equiv) and 1.3% weapon damage for 10 seconds
Adrenaline rush: So tense your punch flies out 50% faster and deals more damage. You then slow down by 10% afterwards for 10 seconds.
Super: (Now, to try something cleverer, Race specific:
Human: Indomitable Spirit.
Your health doubles and your primary weapon damage is increased by 150%, however, you move slower. This lasts for 30 seconds.
Wolfs Hunger: You crave blood, see enemies through walls (counter by hunters who are invisible)
Dragonskin: Your defence doubles as well however, your movement is halved at the weight of your new defence.
Spartan: Health is only increased by 150% and movement is reduced to just 75%, however, your primary weapon deals double damage.
Exo: War Machine
Reloading is almost instantaneous with any weapon for 1 minute and incoming damage is reduced 20%
Augmented reality: Targets are marked in your sight, making them easier to spot. Invisible enemies are immune to this.
Laser vision: Enemies you see are marked by your centre of vision, this will mark that spot in allies views for 5 seconds.
Hydraulic arms: All weapon kickback is made void while using War Machine.
Awoken: Big Bang
Not powerful enough to create another universe start, but you blow up the area around you with huge energy (radius 7m)
Sunsnap: The residual heat is enough to deal damage to enemy players that walk in that area, lasts 10 seconds.
Bigger Bang: extend radius out another 2 meters, however, deal 10% damage to your health and keep it at that health for 5 seconds while you recuperate from that energy exertion.
Nuke!: aim it in the air and explode on impact, leaving behind a small residual aoe cloud that deals a little damage over time but lasts 20 seconds.
Perk 1:
Crusader: more armour and speed
Bandit: more speed and recovery
Knight: More armour and recovery.
Perk 2:
sticky nades: all grenades now have the ability to stick.
Weapon Mastery: Reload times slowly become quicker the more you use a certain weapon without swapping it out of your setup (Max is 30%)
Lamb of god: if you die, you start with 50% built up in your melee and grenade.
Perk 3:
Legionary: Focus on armour above all
Athlete: All training on speed
Physician: Heal thyself faster with more recovery.
Perk 4:
Atheist: You explain everything with science, gain an extra 10% weapon proficiency to all stats while you do so (built up over time the more you use a gun.)
Militant Extremist: More ammo able to be carried for all weapons with reserve ammo and reduced charge times for melee, grenade and super.
(Race special)
Human:
Not going down: OHK doesn't apply, you fight through your mortal wounds to fight back before you die. weapon stability halved but weapon damage increased 150%. Revivable
Exo:
Animatron: You are a machine, you were born to kill, the more you use a certain class to weapon, the more you can handle that weapon better. Stability control gets better the more you use a certain weapon class.
Awoken:
Secret of the Darkness: Darkness enemies will target other players more than you, and if you attack them, they aren't likely to notice. Against the light, your abilities deal more damage, as they aren't purely light.
Will probably update this with a Warlock and a Hunter class at some time.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.