The other day something hit me... Dual wielded hand cannons. From previous FPS, dual wielded weapons were a go to in pvp. For example: BO2 had dual wielded B23R which was extremely effective in close to medium ranges against 1-3 players.
Hand cannons are optimal at close to mid range, but struggle to take multiple targets quickly, this would be easyer with dual wielded hand cannons
Here is my idea for mechanics, animations and actions etc. First the dual wield will apply to all hand cannons as a choose able perk, from the start.( that means no unlocking for this) second when reloading both hand canons go down to reload, giving your opponent the chance to attack, balancing out the fight. The ability to automatically reload happens when both weapons run out of ammo. Also applying the perk for dual wield causes the range and the accuracy and the stability to decease, and the perk also increases the impact and the rate of fire. As for the animation, the hand cannons go out of sight below the screen and then they Pop back up. As for the firing animation the hammers go out and back down, like they normally do, however the hammers on the last word are pulled back with your thumbs. Lastly both hand cannons spin for the last word like it does now.
leave your ideas or improvements for this down below as well as critics. Bump so deej sees this!! :-)
I now relize that a new exotic is needed, anyone got any ideas?
-
I think their should be a single exotic with the perk. As far as the functionality, it would fire one until it's empty, then fire the other while you're reloading. Should only have a 5-6 round magazine with high impact because of how inaccurate it will be. No ADS.