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Edited by Sliq: 2/22/2015 1:34:26 AM
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Ward of Dawn is Underpowered - PvP Discussion

Edit: http://youtu.be/tzMuQl-Q-8k In this video he clearly destroys the ward without killing the Titan. I'm right again, like I always am. In the above video, a Blade Dancer uses 2 Razor's Edges to destroy my Ward of Dawn, kill me inside, and then kill my teammate. Ward of Dawn is the only super in the game that does not directly give you kills, and it is currently the weakest super. It loses to EVERY super in the game. Arc Blade is already good enough that a Blade Dancer can come into my bubble and kill me, they don't also need the ability to destroy it without risking anything. If they come into the bubble, it's a coin toss on who wins. With Showstopper and Razor's Edge (both of which destroy the bubble after 2 hits), they always win. There's no counter play there. There's counter play when they come in. They can blink above me and try to catch me off guard. They can zig zag in with the melee dash and avoid the shotgun. There's a tug of war when a Blade Dancer comes into the bubble, and it's fun and compelling. That's all lost if they just destroy it like it's nothing and still have super left over to destroy everyone. The same thing goes for Sunsinger. I'm OK with WoD being destroyable, I just think it should require a little more effort. A Striker and Voidwalker have to use ALL of their super to destroy WoD, which cost ALL of my super to activate. And even then I can leave that situation alive. There's counterplay for both these supers for avoiding death. I feel like WoD should be destroyable by using a significant amount, if not ALL of your super if you play as Gunslinger, Sunsinger,, and Blade Dancer. Also, please look into Suppression Grenades. They currently deactivate all supers EXCEPT Arc Blade. Sometimes Arc Blade deactivates, and sometimes they continue murdering everyone. The only thing that makes Suppression Grenade good is the utility of dealing with supers. I understand that people may think that the fact that you can build super while you're super is out balances out WoD, but WoD is the least offensive super in the game and relies heavily on opponents challenging you when they shouldn't in order to actually be successful. Feel free to discuss.

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  • Completely agree. I run all three classes at max level and have logged a lot of time on each. Titan was my first and still favorite tho but one reason I quit PvP is the ward of dawn gets trounced by every other class. Golden gun? Shatters ward n kills me. Blade dancer? Even if I have my helm of saint 14 on they just need to jump in and hit showstopper and im done. Void walker? One nova bomb and its gone and vortex im getting hurt and potentially trapped. Striker? Jump in with fist o havoc and slaughter all inside. Sun singer is the only subclass that doesnt completely annihilate ward of dawn but even then, pop in and stick a fusion grenade and then repeat with a second (gift of the Sun) and even armor of light doesn't save u. As the only completely defensive subclass I feel ward of dawn should be unbreakable. Enemies should have to wait u out or risk entering to combat you. Further, armor of light should give u the strength to withstand at least 3 blade dancer strikes or two golden gun blasts to give u a fighting chance. Nova bomb can still one hit kill inside but warlock has to come in and fight like a man risking death to use it. That's my take.

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