For nerfing my favorite weapon class, handcannons in no way needed a nerf in [b]PVE[/b] why not just give the needed range debuff in pvp alone? Most engagements in PVE are mid to long.
Why not fix the kids cheesing the raid you guys "fixed", or maybe the heavy ammo bug, or mayhaps fixing the black hammer and word of crota? Maybe more vault space? Or all the glitches in the crota raid? Instead we get a weapons patch because of PVP players bitching?
I agree pulse rifles needed a buff, it should have been done months ago when you guys did nothing. Auto rifles are worthless in pve now and after the patch even more so. (Necro even more so)
Edit: keep replying guys maybe deej will see this post and change his mind!!!
Edit: maybe Deej will see this keep em coming!
Edit: Over 100 reps keep em comming.
Edit: over 200 reps guys keep em coming
Edit: we are trending guys. I appreciate all the trolls, and the "deej is the community manager" comments without you we couldn't have done it. Maybe Deej will see this. And relay the message
Edit: over 300 keep it going team
Edit: Over 700
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I'll give you my opinion. Auto Rifles were alright, they didn't need a nerf. Pulse Rifles needed this so hard. Hand Cannons, I felt Bungie a bit biased about them(they love them), however a range nerf isn't much, nor is a slight stability one. I always pull out my rifle when the range is more than 25 meters. Shotguns, there were broken ones with shotpackage and hammerforged, but people just need to adapt, I use sniper rifles and I have adapted to avoid those, running like headless chicken then getting shot by them, is not their problem. On the other hand, I want to use shotguns in PvP for fun or some scenarios, I feel that double damage increase is really good. Fusions. I'm glad they won't be able to one shot you at range, it better still one shot at close/medium range,. I don't want anything to be useless.