For nerfing my favorite weapon class, handcannons in no way needed a nerf in [b]PVE[/b] why not just give the needed range debuff in pvp alone? Most engagements in PVE are mid to long.
Why not fix the kids cheesing the raid you guys "fixed", or maybe the heavy ammo bug, or mayhaps fixing the black hammer and word of crota? Maybe more vault space? Or all the glitches in the crota raid? Instead we get a weapons patch because of PVP players bitching?
I agree pulse rifles needed a buff, it should have been done months ago when you guys did nothing. Auto rifles are worthless in pve now and after the patch even more so. (Necro even more so)
Edit: keep replying guys maybe deej will see this post and change his mind!!!
Edit: maybe Deej will see this keep em coming!
Edit: Over 100 reps keep em comming.
Edit: over 200 reps guys keep em coming
Edit: we are trending guys. I appreciate all the trolls, and the "deej is the community manager" comments without you we couldn't have done it. Maybe Deej will see this. And relay the message
Edit: over 300 keep it going team
Edit: Over 700
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Not that it matters, but IMO the only change that was needed was the pulse rifle buff. I may have to dust of my red death now. The rest of the changes just seem silly to me. ARs seem about perfect right now, and as one of the traditionally easier weapon to use in pvp, it makes sense that the majority of casual players prefer them. Cutting the range down on them again is just going to raise the learning curve and keep the occasional gamer out of multiplayer. Which seems counterintuitive for a balancing patch. Shotguns/fusion rifles are annoying in crucible for sure, but if you're going to include them they need to be a viable option. So I guess we'll have to wait and see how dramatically their utility is impacted. And any real noticeable drop in hand cannon range/accuracy is going to result in an even GREATER number of players running around with thorn, because it's "send it" perk is going to offset the patch and further distance it from other HCs. We obviously won't know how it all shakes out until the patch is implemented, but from over here, this update doesn't seem terribly well thought out.