Hunter void- super - area of affect and all enemies that enter move 50% slower and do slightly less damage(-5 -10%)while hinter gets better agility and slight damage increase( +5-10%) melee would be a void ninja star similar to throwing knife but less gravitational pull and more distance, ether have 2 or give a boost or even replenish energy when precision kills, grenades can just be the same as existing nades, another helpful ability can be disorientation enemies when at a long or very short distance from the hunter, I would love this class!!!!
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