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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Edited by gcw0068: 3/15/2015 3:59:07 AM
    ROGUE: Hunter (missing Void+Support): Hidden Presence Press LB+RB to "scan" the area in a 20 meter cone in front of you. All allies in the scan receive an overshield that lasts no longer than 3 seconds, 90% cooldown to strength and discipline, and a 15% cooldown to intellect. The user himself receives a 70% cooldown to strength and discipline. This Super can be used very effectively in team based PvP, allowing all players on a team to simultaneously put their supers to use and crush the enemy. Generates up to 3 motes of light- one for being used, and one for each affected ally(caps at 3). Note that these orbs still spawn for all allies. [u]modifiers:[/u] Sweeping Presence: HP has increased range (30m instead of 20m), AND affected allies gain full cooldown to strength and discipline, up from the original 90%. Grateful Presence: Each ally guardian affected by this super generates an orb of light directly to this guardian's super meter. Each of these orbs provides 8% cooldown. Selfish Presence: provides a 90% cooldown to personal discipline and strength, rather than 70%. Increased reload speed for ten seconds. For ten seconds, strength and discipline cooldowns are multiplied by 3x. And as a side note: melee: Grave Bind: enemies hit by this attack cannot jump, move, or super for one second. -absorption: damage caused by this attack is immediately used to regenerate user shields, with a max regen equal to 1/2 damage dealt (note that the shield goes straight to the new amount). -poison: enemies hit by this attack in ur damage over time. Enemies killed by this release a cloud of poison. ( not quite enough to one hit in pvp) -spite: this attack does only 70% the initial damage of a normal melee. Two seconds after this attack is landed, damage equal to 1.5 normal melees is dealt to the foe. If an enemy is killed by this effect, he will explode (frequent one hit kills, but get it if there). grenades: scan, poison, smoke -scan: when thrown, this grenade locks onto the enemy closest to its general trajectory. It then hovers above the enemy for 3/4 second as it highlights his outline for all to see, before crashing down to where he had been standing at the start of that 3/4 second. Enough damage at the very center for a one hit in pvp, but with below average blast radius. Good for flushing enemies. -disruptor (my favorite idea): a sticky grenade with a very small area of effect that, if stuck, pulses 10 times in 0.5 second intervals, also causing damage over time in between. After these pulses, it dissolves for a whopping 3 damage. Pulses and damage over time cause 2 damage on each occurrence. If stuck, it causes a blinding effect like that in the vault of glass- it gets progressively more severe until the disruptor is absorbed. if not stuck, this grenade explodes in a small radius, dealing 30 damage at its center and causing 3 points worth of DOT over the course of 3 seconds. Great for preventing health/ shield regeneration, and the blind on stick property is good for scaring foes away. In pve this effect instead has flashbang blind properties, which last for half as long as a flashbang's blind. -poison: a grenade that reases poison on explosion. This has a few effects: a small amount of initial blast damage, damage over time, and flinch/slowed movement. Jumps: height, control, blink Abilities 1: - field support: increased revival speed for reviving your allies (stackable with Crest of Alpha Lupi) -fastball: grenades are thrown faster and farther -fleet-footed: increase agility and slide distance Abilities 2 -scout: scope in on an enemy for one second to mark him for three seconds. The mark only shows for the user, so remember to communicate. This can activate when shooting in ADS as well. -enhanced capacity: increased max strength, intellect, and discipline (all caps are multiplied by 1.25 times- this allows for more statistic specialization- I think this means the enhanced cap would be at 375 points.) -induction: enemies hit by Grave Bind are blinded for one second and suffer slight burn damage (pair with poison upgrade for a OHK in Crucible) Well that's a whole subclass right there. Like it?

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