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Edited by oh ver driive: 2/4/2015 9:42:16 PM
231

Infinite supers from Infinite Teamwork :: Exactly how PvP should be played

51 k/d Not my video, https://m.youtube.com/watch?v=b13vuS7xrlo its being posted everywhere. As if this is cheating. It's not. This is exactly what a potential battle against 2 very good teams would like like. Nova bombs and golden guns popping bubbles while strikers and blade dancers get in to some cqc and all the whole defender titans spawning bubbles. Is this match 1 sided? Absolutely but because thier opponents are completely unprepared, not working together, not feeding each other orbs, they just can't hang. So mad props to the guys that figured this out. Maybe, just maybe there will be some teamwork going on now in pvp a bit. When I see an enemy super I always super if I can use mine to shut theirs down. If you think this is cheating or an exploit you are everything that is wrong with this community and probably suck or have no friends to do this with. I cant wait to do this and to hopefully run into it so I can record some epic super battles. Edit** Deej is "looking into this" and if you agree that this should at least ride out to see how it's used in the future, at least for a short time, bump this thread. Edit 2** If you think this is cheating all I can say is listen to the first 20 seconds of this video https://m.youtube.com/?#/watch?v=urq9Lef_3T4 Edit 3** Literally more than a dozen counters to this strat are listed below by random forumers. This is not hard to beat and takes 2 coordinated supers. Keeping it down takes more teamwork and without the lead this strat is useless. Get gud kids. Edit 4** Only way to nerf this is to nerf the titan in pvp. Let's not go there. Edit5** Apparently sunsingers feel left out of this strategy. If it helps create balance and define job roles simply let the sunsinger be the orb spawner and change the titan perk to generate orbs from kills inside the bubble vs just taking damage from the bubble. Credit to whoever gave me that idea I'll find your name in a bit or pvt message me my bad Edit**6 I heard they found a change, can anyone confirm ?

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  • Please stop with the ''teamwork'' bullshit. Yes, ok, in the dictionary definition of teamwork, they work as a team, I give you that. Stating that this is how the game should be played is a completely stupid statement that as not been thought of a second. Let me detail that ''awesome strat'' : 1: Group-up with a bunch of dude (titan players can suck hard at crucible, doesn't matter, pick them on LFG if you want) Hardest part... 2: Wait for the super to be ready (which happen over time inevitably) 3: Regroup in center of map and use supers 4:.... 5: Profit! Important notice: -More orbs than necessary are created (Surplus) -Orbs created do not disappear after death This ''strat'' is a pure example of an exploit based on design flaws. There is no way this was the desired way crucible was supposed to be played in the developper'S perspective, stating otherwise is stupid. They couldn't have thought about it, heck, it tooks several months for millions of players to sort this out. If you think a second about what would be the same game with two teams doing the same thing you would rapidly understand that it is an exploit and absolutly not how PVP should be played. First, flags would become completely useless. Points are based on kills, which are multiplied by the number of flag you have. Without any flag you still gain points and it would be counter productive to run around trying to cap flag as it would result in instant death most of the time. Getting away to much of your bubble village would be far too risky. (attacking a stronghold is always harder than defending it) As soon as one team would be ahead in points, they would start played extremely defensively, letting timer do the job. Camping to its finest. Attacking the winning team would be highly risky, each failed attempt increasing the lead. And planning to chase the village by moving your own village closer could result in just the winning team moving the village around the map also. (would be funny as hell, but still broken). Also, map would become one sided for most of them as there are key points that would be way stronger that could be easily defended at the beginning of the round if you spawn close. So basically: flags useless, camping, uneven map layout, winning with timer running out. Sounds pretty funny and intended right? If you have played any game of any kind on a competitive level (for example, Counter Strike), you would see easily that this is broken and unintended. Calling this a strat or a good teamwork makes me sad for real competitive game out there. No skill involved here, can be nailed within 30 minutes of practice.

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