Please stop with the ''teamwork'' bullshit. Yes, ok, in the dictionary definition of teamwork, they work as a team, I give you that. Stating that this is how the game should be played is a completely stupid statement that as not been thought of a second. Let me detail that ''awesome strat'' :
1: Group-up with a bunch of dude (titan players can suck hard at crucible, doesn't matter, pick them on LFG if you want) Hardest part...
2: Wait for the super to be ready (which happen over time inevitably)
3: Regroup in center of map and use supers
4:....
5: Profit!
Important notice:
-More orbs than necessary are created (Surplus)
-Orbs created do not disappear after death
This ''strat'' is a pure example of an exploit based on design flaws. There is no way this was the desired way crucible was supposed to be played in the developper'S perspective, stating otherwise is stupid. They couldn't have thought about it, heck, it tooks several months for millions of players to sort this out. If you think a second about what would be the same game with two teams doing the same thing you would rapidly understand that it is an exploit and absolutly not how PVP should be played.
First, flags would become completely useless. Points are based on kills, which are multiplied by the number of flag you have. Without any flag you still gain points and it would be counter productive to run around trying to cap flag as it would result in instant death most of the time. Getting away to much of your bubble village would be far too risky. (attacking a stronghold is always harder than defending it)
As soon as one team would be ahead in points, they would start played extremely defensively, letting timer do the job. Camping to its finest. Attacking the winning team would be highly risky, each failed attempt increasing the lead. And planning to chase the village by moving your own village closer could result in just the winning team moving the village around the map also. (would be funny as hell, but still broken). Also, map would become one sided for most of them as there are key points that would be way stronger that could be easily defended at the beginning of the round if you spawn close.
So basically: flags useless, camping, uneven map layout, winning with timer running out. Sounds pretty funny and intended right?
If you have played any game of any kind on a competitive level (for example, Counter Strike), you would see easily that this is broken and unintended. Calling this a strat or a good teamwork makes me sad for real competitive game out there. No skill involved here, can be nailed within 30 minutes of practice.
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