For a warlock my subclass would be called Conductor.
The super is called: Capacitor Overload
The warlock summons a sphere not unlike a servitor that fires arc bolts at enemies and lasts for 10 seconds or until destroyed.
The augmentations would be:
Cosmic Companion: Capacitor follows the warlock for the duration and provides 20% damage reduction like servitors do for fallen.
Supercharged: Capacitor lasts longer (5 more seconds), and discharges in an area surrounding itself for aoe damage.
Magnetic: Capacitor draws bullets fired near it towards it as well as gaining 2x health for its duration.
Jumps would be the same as sunsinger.
Melee: Impulse.
Augment 1: Impulse blinds the enemy for 2 seconds.
Augment 2: Impulse damages enemies near the initial target for the same damage, but takes longer to charge.
Augment 3:Enemies hit with impulse are charged for 5 seconds causing bullets to seek them out( within a yard or so) - since most players are killed with another melee attack the following second this shouldn't be a problem in PvP, just a little helper for their own team to finish them off if you can't.
Grenades:
Current Grenade: attaches to a surface and creates a line of energy that if walked through by an enemy deals massive damage - think of the hallway in Blind Watch and people running around the corner to get zapped. It isn't overpowered because if you run through the easily identifiable current you deserve to die.
Field grenade: arc version of solar/vortex grenade because why not?
Electrode grenade: sticky grenade like tripmine in that it doesn't seek. That arms after 2 seconds and explodes.
Some perks I have are:
Electrical burn: victims of Impulse take damage over time.
Thunderlord: Grants two grenades.
Arc Flow: killing an enemy with an ability reduces the cool down of your grenades and super.
I'm bored waiting for my next class, if you'd like to suggest anything feel free.
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