If you could make a third super for your guardian what would it be?
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Hunter class Void Summons up a dark scout rifle that poisons the target, while highlighting them for the team. Does okay damage." Perks to assist it: critical kills drop ammo for the team, Crits make said super last longer, and lingering damage last longer as well. OR- Void knife juggler- Throws blades that are pretty powerful, could absorb their health? Mele does increased damage when in super , eats their health when melee'd as a defense mechanism. Perks - temp. blinds opponents struck with the Melee energy.