Hunter class
Void
Summons up a dark scout rifle that poisons the target, while highlighting them for the team. Does okay damage."
Perks to assist it: critical kills drop ammo for the team,
Crits make said super last longer, and lingering damage last longer as well.
OR-
Void knife juggler-
Throws blades that are pretty powerful, could absorb their health?
Mele does increased damage when in super , eats their health when melee'd as a defense mechanism.
Perks - temp. blinds opponents struck with the Melee energy.
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