If you could make a third super for your guardian what would it be?
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Edited by fallenphoenixvi: 2/3/2015 12:42:10 AMHunter: Team Support/Area Control Grenades: Grav Grenade: Creates a circular void that pulls enemies towards it continually. Slows movement in all directions and removes ability to move in opposite direction of of effect. (Example: when placed on the ground it would make it impossible to jump. When thrown at a wall behind a pursuing enemy, the enemy would lose the ability to continue running directly at you.) Void Implosion: Two stage grenade that implodes pulling enemies towards center and then exploding. Melee: Scalpel (spell check?) Surgical Precision: When used on an ally this attack instantly triggers a regenerative effect. If Ally has full health then they will take reduced damage for the ability's duration. Poisoned Blade: targeted enemy is disoriented and will attack friend and foe alike. For PVP it could just add a disorientation effect. Withdrawal: after striking an enemy with this attack the hunter will instantly blink away from target. Super: Release Upon Activation user and nearby allies gain constant health regen. Perk 1: User gains an enhanced sense of awareness highlighting nearby enemies through solid objects. This information passes on to nearby allies' radar whereas enemies exact location will be represented by a red dot. Perk 2: Reduces duration of super. Gains a large increase to stability, range, and critical damage. Perk 3: Instantly revives a single nearby ally. This negates the timer and no-respawn restrictions in raids. I could not come up with ideas for naming the class as well as a few abilities. I really want hunters to be given a more team support based subclass. I truly enjoy having hunters in my fire teams but I deleted my own because invisibility during nightfalls was not a good enough team oriented role to fill. If you like my ideas and/or would like to add to it please feel free to leave a comment.