While you certainly have to give that team full credit for the amazing teamwork and class synergy that enabled them to accomplish such a one-sided victory, this will get nerfed/patched, or at least it should. Unfortunately, it's simply not sustainable for the current state of PvP in this game and would negatively impact the player experience for far more players than it would be enjoyed by those who are playing at that level. You cannot justify something in PvP for the 5% of the player base that's capable of it to the detriment of the other 95% without have some degree of separation. There is no ladder system that forces the truly amazing teams to move up and play against other equally skilled teams, and most players who PvP in this game are merely jumping into queue with 5 other random players and will never have any hope of competing with a team like this one.
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I mean how do you even patch this exploit?
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Super already has a cooldown. Notice how the hunter in the vid collects enough orbs but still have to wait a bit to get super charged? Just make that cool down a bit longer.
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I don't regard it as an exploit. The players on that team are not doing something unintended in the game. They are using an existing game mechanic to extreme effect. That said, I'm not sure I have a good answer for how they will patch it, but it will probably be something like removing orb generation from PvP altogether. Someone else even suggested putting the Titan Defender super on a mandatory cooldown, but that has PvE implications. Or, they could implement a ladder system so that teams like that would be separated from the average rank and file of PvP players, but that obviously wouldn't be a quick fix. Regardless, it's something they will have to address one way or another.
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Yea a ranking system would be great, and I agree that anything done to that class can negatively effect PvE. I'm on the side that there is no reasonable way to patch it, aside from removing orb generation completely , but even then that's a major game changer for even casual players. Another would be taking off armor attributes in PvP but again, huge impact.
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Ranked PvP has its drawbacks too, especially toward the top of the ladder, and it creates some class balance issues that might otherwise be non-issues. If you've played competitive arena PvP in World of Warcraft for any length of time, you'll know exactly what I'm talking about.