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Destiny

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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Void Pulse. 2 orbs created. Shows all enemies within a given distance even through objects for your entire team. Lasts 3 seconds. Additional orbs created (max of 8 total, 9 with alpha lupi) when enemies are killed during the duration.

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  • Warlocks - chain lighting. A stunning bolt of lightning that shatters through enemies within its wake.

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    • Healer subclass for warlocks Solar Super: creates ring (x ft) in width and heals players with in the circle

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      • Hunter: Blessing of the void- weapons deal 2-10x damage for 10-15 seconds (precision kills increase multiplier Warlock: Arc overload- Melees are supercharged (OHK in crucible) and kills arc lightning bolts to nearby enemies Titan: Solar restock- switches all ammo to solar damage and adds ammo to all weapons (perks could include an option to restock team mates ammo as well) for the duration of the super solar ammo does 5x damage

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      • Me and my friends wwre thinking simce the hunters still need void, it might be like a void bow and arrow super, tracking kf course, with 5 arrows

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      • Titan: [i][b]Cauldron[/b][/i] Solar Damage Titan stomp ground. Ground turn to molten lava. Enemies get stuck, burn to crisp. Titan laughs heartily. AOE damage in circumference similar to the Ward of Dawn with similar duration. Variants include "river of lava", where the burn gushes forward in a wide path of destruction, shorter duration. And "nuke", the area of effect literally explodes with a mushroom cloud, raining fire and brimstone over a larger area.

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      • This is easy. Warlock needs ability to cast poison gas clouds like tv wizards. Titan needs sentry turrets that can be deployed. Hunter needs a mutant wolf that can be sent out to distract and do his dirty work.

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      • For my warlock, some sort of arc lightning bolt thing. It instantly vaporizes whatever is in front of you for a sword super distance.

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      • Titan solar: Wrath of Heaven You summon a giant flaming sparrow with lazers'n shi*. Lasts for 10 seconds, upgradable with perk

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      • Edited by Ari: 2/2/2015 8:22:21 PM
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        TItan Medic: spawn an area effect that heals teammates for a short time, it also has the ability to have other effects, or the perk tree can be streamlined to give a better healing effect. You can add grenades that's leave an area affect that helps teammates or suppresses damage.

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      • Edited by ragnarok0609: 2/2/2015 9:07:54 PM
        Titan solar super - peaceable rocket turrets. Last 10 secs. Titan can control it directly or auto turret. Hunter void super - the hunter can place 3-4 void traps on the ground for an ambush. Instakill anyone who comes near it.The traps last as long as the hunter is aliveor does x amount of damage. Hunter has too many offense supers imo. Warlock arc super - the warlock shoots lightning from his fists like the gunslinger. Also he can place it on the map as traps. Lasts for 10-12 secs.

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      • Titan ward of dawn that surrounds self and allows you to move with it and gives you a Mace to melee enemies as you are indestructible.

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      • Slide shoulder charge for Titan...

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      • For arc warlock either a "force lightning" type ability that replaces your gun temporarily (similar to blade dancing). Or emitting an aoe lightning storm that reaches a significant distance, perhaps while floating!

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        • How about a hulk clap laser beam for Solar Titan

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        • Void Super for Hunter. Creates immediate over shield for all Fireteam members, regardless of proximity.

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        • The 3rd subclasses are coming!

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        • Titan solar samus Aran sprint

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        • Hunters need a support subclass: "Stunner" (VOID) Grenades: 1) Chaff Grenade: Sticks to any tipe of surface, explodes and disables weapons/abilities for 5 seconds 2) Swarm Grenade: Generates multiple drones that track enemies and disables their double jump for 5 seconds 3) Trap Hole Grenade: Does not explode, but generates a deep hole in the ground, insta-killing anyone that falls in Jumps: Identical to Bladedancer jumps, but with triple jump instead of improved control Super Ability: 1) Absorption: Generates a huge blast wave that stuns nearby enemies for 6-7 seconds and disables ALL abilities 1a) Charged-up: Absorption will have a bigger blast radius 1b) Health Thief: Absorption will drain health from enemies and transfer it to you and your fireteam 1c) Soul Overwhelm: Nearby enemies will randomly attack their own allies instead of you for the duration of the stun Melee: 2) Hand Burden: Slow melee attack that slows down the opponent 2a) Void Wall: Kills with Hand Burden grant you a force shield 2b) Swift Touch: Increases Hand Burden's speed and range 2c) Mind Control: Causes your victim to aggressively attack your opponents for a brief time (not sure if bosses should be affected by this)

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          • Edited by Capn21-: 2/2/2015 8:20:26 PM
            Super Ability: guardian begins to shout "NERF!" Which cause the guardian to implode like a neutron star. This in turn blows up the whole planet. The remaining enemies are now floating in free space and are left with no atmosphere.

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          • Warlock : The Ground slowly shatters to shoot void bolts straight from the below and rain on its enemies causing a blinding fatigue on those who manage to survive ,Hunter : Turns into a Flaming Knife throwing Rambo Stopper , keeps tossing flaming blades at its enemies that not only leaving them burnt to a crisp but explodes after each death, Titan : Stays in position charging a powerful blast of Radiant Lazer That strikes its foes and disintegrates them on impact. I know this would never happen because how op and um "Cough" "Coding" but would be pretty sweet to see this :]

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          • maybe a de-buff of some kind I would love to see a class that can apply weight of darkness to enemies

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          • Hunters will put a blade to the ground and cause earthquakes to enemies

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            Warlock: an temporary arc wall for protection that can be shot through. Hunter: a void buff that increases movement speed, reload speed, and aiming speed. Titan: a solar earthquake stomp that damages everything touching the ground in a certain radius.

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          • A set of void throwing knives.

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          • Titan super: fists of flaming fury. Activating your super sets your hands ablaze. You can punch off regular enemies heads or jump on a boss and just start pounding their face in.

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