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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • [u]Hunter[/u] [b]Void ability support class[/b] [b]Grenades[/b] Heal grenade: This grenade heals your allies and steals health from your enemies. Caltrops: This grenade throws behind you and covers a large area with caltrops that hurt enemies when walked over and decrease their vision for a short time. Storm Grenade: This grenade makes a void cloud that slows enemies and decreases their damage out-put. [b]Meelee[/b] Void axe: This meelee deals massive damage but has limited range. Used for close quarters. -Void axe leaves caltrops where it hits -Void axe blinds enemies -Void axe has increased range [b]Super[/b] Void Summoner: This super summons a void zombie that is very fast and has a powerful meelee. Shooting a target directs your zombie to the target and it attacks. -Sit back and relax: Zombie targeting stacks -Swift Shot: Zombie kills increase fire rate and weapon stability. -Double Teamed: Stacking 3 rapid precision hits teleports you and your ghost to the enemy. [b]Movement[/b] Slide. Run for a short time and slide. Your slide will go quite far and fast across the ground. -Kick: Sliding and hitting an enemy will knock it back -Farther Slide. Slide travels farther and faster. -Slide Attack. Sliding leaves a small void wake that damages enemies in it.

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  • Commenting for later. A reply would appreciated

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    • Edited by gingernutty: 2/2/2015 10:50:38 PM
      Burning huge wads of money, and throwing them at people. Oh, wait, we're already doing that by buying terrible DLC lol

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    • The hunter needs a defensive void subclass. I'd like it to be something like 15 seconds of invincibility while changing the element of any weapon equipped to Void for the same period of time. OR Void traps (fits a hunter perfectly). The hunter can throw out 3-4 (nearly) invisible traps which will be triggered by an enemy stepping into it. When an enemy is captured he/she can't move or shoot for 5 seconds, but can be shot at. Upgrades could be bigger traps (so it can fit more enemies) or longer duration.

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    • [u][i][b]Hunter[/b] [/i][/u] [b]Void[/b] [i]Dark Insight[/i] Similar to Radiance, however instead of assisting and preventing damage this one boosts all damage done during the time of Insight. Causes bullet over penetration. [u][i][b]Hunter[/b] [/i][/u] [b]Void[/b] [i]Trapper[/i] Generates a set area the Hunter throws that can either have 1 of two effects dependingly. 1 called minefield, basically it throws down a bunch of the motion activated approx. 8 grenades in total which go off one per person or creature that enters the field so if 8 enemies walk in to it all will go off, or if only one enters only one will go off, with a time limit similar to titan bubble. when someone steps in it. The other one is marked for death same time limit, reduces movement speed and disorients enemys trapped in it, increasing precision damage. [u][i][b]Warlock[/b] [/i][/u] [b]Arc[/b] [i]Static Storm[/i] Causes a "Storm" effect similar to the vex spawning cloud that causes arc damage to any enemies trapped inside. Duration similar to Warlock nova bomb with upgradable duration. [u][i][b]Warlock[/b] [/i][/u] [b]Arc[/b] [i]Lightning Rod[/i] Acts like a lighting rod, getting a lightining bolt of arc energy that hits the Warlock that he channels into the ground around him causing Arc pulsing and waves in each direction similar to titan FOH. [u][i][b]Titan[/b] [/i][/u] [b]Solar[/b] [i]Holy Crusader[/i] Titan pulls out a sword made out of pure light that works similar to Hunter arc blade, however it is of course slower but causes explosions of light energy similar to a grenade going off with each heavy swing "unlockable ability" [u][i][b]Titan[/b] [/i][/u] [b]Solar[/b] [i]Guardian of Gods[/i] Infuses titan with Solar energy giving the titan unlimited melee ability which causes solar burn as well as slightly increased agility.

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    • Edited by Szczurkoff: 2/2/2015 10:54:33 PM
      Warlock - Arc Super - Similar to Titan's Ward of Dawn, he also creates something like a bubble, but smaller and throw-able. Upgrades would give negative effects to enemies such as constant damage, blindness and possible charm(?) Titan - Solar Super - Bathe yourself in the godly light of the traveler and become invincible for the whole duration of your super. Upgrades would give increased duration, health regeneration to those close to you and constant blindness to all enemies that are currently i your way. Hunter - Void Super - you get 5 void knives that you can throw at your enemies and deal massive damage with each strike. Upgrades would include explosion on miss, teleport to target to do a follow-up melee and finally health regeneration on hit.

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      • titan: solarmech: You activate your super and get bigger and basicly a bit better in every way. (well also a huge target for every enemy and slow as hell (in pvp everyone can hear you coming) your subclass choices would be more armor (be a tank, a distraction, a wall), more damage (call it "bring on the heat", maybe replace your gun with a short-range flamethrower) or something that helps your allies (maybe you drop ammo or everything that hits you has a chance to spawn orbs. Thoughts?

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      • Void Hunter AoE Hunter almost the same animation as Golden gun but Void spikes shoot out of the ground going up around the Hunter. Arc warlock Sort of like radiance and blade dance together Melee recharges almost instantly, grenades take longer to charge up. Solar titan Summons a huge solar sword allowing to swing it 3 times. Getting hit kills and cause a firefly explosion. Arc warlock Solar titan now have running around 1 hit ko supers Hunter has AoE

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        • Hunter(Void): Dimensional Vortex - The Hunter uses it's Void Dagger to toss at the ground, causing a swirl of void to appear at the enemies feet, dragging anyone who touches it down to instantly kill, or if it's a boss it would cause their feet to fall into it and stun their moments for a short time while doing damage over time. Warlock(Arc): Electroshock Therapy - The Warlock sends electricity from the tips of their fingers to a nearby fallen ally to revive them instantly, as well as chain revive other nearby dead allies. Titan(Solar): Inferno's Fury - The Titan creates a 'Ward of Dawn'-sized ball of fire while unable to move besides turning his/her body around to position. This ball of fire is punched into the direction they want killing those in it's path.

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          • Warlock Arc: Arcane Sentry You launch a small orb (like an oracle) that, where ever it lands acts like a fusion rifle turret for ten second. the charge time would be two seconds. So let's say you just captured a zone but your friend was in trouble, so you'd pop your super and help your pal and if anyone tried to take the zone they'd get pumped full of arc light. Every hit would be a one-hit kill because if it weren't, with the two second charge time they could just run away and be fine, with the charge time it can't just annihilate groups. if you jumped in a pod of enemies and popped, it would kill one maybe two but it wouldn't just immediately kill all three. Plus with ten seconds you could kill passers by. For a good well rounded super Now obviously this needs tweaking, but I think it has potential for greatness.

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          • Voidsinger OR Sunwalker #Warlock

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          • Edited by BScottyJ: 2/2/2015 7:32:00 PM
            For a warlock: shield breaker. A massive explosion which takes down the shield of all nearby enemies.

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          • Hunter archer Super Void bow Description: a bow that fires 3 arrows that heal friends and devastate enemies Changeable perks 1 bloom enemies hit by void arrows explode 2 eagle eye bow has increased range and accuracy 3 quiver void bow is ready faster Grenades 1 seeker bolt a grenade that chases enemies 2 darkness drains health from enemies in its blast radius 3 land mine a grenade that sticks to the floor when activated will stop the enemies abilities from working for a short time Melee Dark dagger a knife that drains your enemies health when you hit them

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            • Defiantly a strictly medic super. Like automatically "heal all party members that are alive" and it could have a variant like "revive all fallen party members" and maybe a temporary speed boost for party members? Either that or a poison type. Kinda like the thorn. I guess like a giant poison explosion would be cool. And pretty American..

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              • [u]Hunter- Rogue (Void)[/u] Super ability - The Bow of Ahamkara --Shoots void bolts at enemies, 3 shots. When shots leave the first target they track others for decreasing damage. [i]From the shadows, the light springs forth[/i] [u]Titan - Paladin (Solar)[/u] Super ability - Sword of the First [Titan] --Summons a solar sword to be used against enemies [i]If they can't see the light...make them feel the heat[/i] [u]Warlock - Diviner (Arc) [/u] Super ability - Heavenly Storm --Creates a field of blinding storms around the summoner, damaging enemies and slowing their movement over time [i]All is calm before the storm[/i]

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                • Titan. Solar hammer that gets thrown with a normal level of tracking. Upon hit it detonates similar to a dragon's breath round. Some initial blast radius with a lingering flare.

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                • Edited by Xaranthian: 2/2/2015 7:47:48 PM
                  Titan: Solar Flare: Titan becomes engulfed with solar energy making each melee and shot deal solar damage. Each ht drains the super meter akin to Golden Gun. -Solar Nova, Each successful melee kill produces a nova from your character dealing AOE damage to all around. -Solar Explosion, activating causes an explosion around you, kills grant you extra time. -Solar Lunge, Allows you to engulf in flame and lunge at your enemies leaving an explosion upon impact. As you can tell, EXPLOSIONS! Warlock: Arc Bolt: Allows you to throw lightning beams with RT(R2) Chained Arc- hits with Arc Bolts chain to near by enemies Arc Bomb- holding down RT(R2) allows you to charge an arc bomb draining your meter. The longer held, the more damage (up to a maximum of your full meter) Arc Dancer- LT(L2) allows you to teleport into target enemy dealing large AOE damage to nearby enemies. Warlock needs more magic! Hunter: Void Step - upon activation use your hunter instincts to make an enemy fight for you and become filled with the power of the void and can use their weapons against them for a short time. (Not bosses, obviously) -Embrace the Void, every kill increases the duration of Void Step. -Take it or leave it, trigger the super again to cause your victim to explode and giving you a shield equal to the remaining health of your victim. -Maybe Next Time, trigger your super to chain to another enemy and take over them instead. Hunters need some fun. Even though this one is less likely as PVP would not be possible but you wanted fun and PVE would be fun with that.

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                  • hunter /mix of gun&sword [spoiler] like dante from devil may cry [/spoiler] element / void / [spoiler]i would like to swap my element from solar / arc / void/ but that wouldn't be fair so i will stick with void [/spoiler]

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                  • Warlock Arc Subclass: Super- Bolts of Arc energy explode out from the target and kill all those within a small radius, and disorient all within a larger radius. Melee- Bolts of electricity shoot out of the users hands and temporarily disorient the target.

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                  • Hunter. Use the void to stop enemies from moving and targets caught in the trap take extra precision damage.

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                  • Titan: makes a solar spirit bomb style exploding orb.

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                  • Titan. Summons multiple drones that seek out enemies in a certain radius.

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                  • Edited by Mr Bossypants: 2/2/2015 8:07:53 PM
                    Welp, Warlocks would pull out a Hive Knight's sword and a Titan would be running the Vault of Glass's shield. On that note, Fallen Dreg Knife relic confirmed in House of Wolves. [spoiler]Obviously not. Just referring to the point that Hunters get that cool relic like 3rd person super and I wish Titans and Warlocks had something similar.[/spoiler]

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                    • Warlock arc emp. Brings down shields and disables any technology in a wide wide area for a 30 second timer Every race uses technology. Imagine vex dropping to ground but still alive. Fallen tech on suits and guns disbaled. Same with cabal. hive running around unable to shoot boomer and acolyte guns

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                    • Hunter: Hunter's are soloist classes that excel in survivability. Because of this, we will never get a defensive or support Hunter subclass. However, I thought it would be cool if we saw something that focused on surviving by prolonging life, as opposed to killing everything else. Name: (Hunter naming pattern: Specialty + Verb) Soul/Life Drainer/Stealer Element: Void Super: (Hunter supers: Weapons, not single use, on a timer) Soul Vacuum. Works like a fusion rifle: Charge and shoot. Killing enemies restores health. Grenades: -Torment Grenade (The seeker grenade for the Void Hunter) -Suction Grenade (Lower damage, slows down movement speed and prevents double jumping) -Chasm Charge (Cookable grenade that deals more damage the longer it is held) Melee: (Hunter melee: Allows user to hit enemies out of lunge range) Gravity Well. Draws in a nearby enemy. Effective range is about the distance of Blink Strike. Jumps: -Higher Jump -Better Control -Nullifier (Holds user in place briefly after double-jumping) Warlock: We are currently lacking a defensive/support/control Arc class, so I figured that's what the new Warlock should be. Name: (Warlock naming pattern: Domain + Verb) StormCaller Element: Arc Super: Typhoon. Creates a zone that inhibits enemy movement somehow. Haven't fully thought out this class, but I guess damaging enemies in the zone would be the most effective means of control. Reduced movement and blinding could work too, but they would be useless for PvE. Grenades: -Storm Parasite (Similar to the Arcbolt grenade. A charge enters a nearby enemy, and chains from that enemy to nearby foes after a few seconds) -Volt Grenade (Arc version of Vortex and Solar grenade) -Thundercrack (Similar to the Flashbang) Melee: Sky Surge. Killing enemies would chain lightning to nearby enemies. Jump: -Focused Control -Focused Burst -Whirlwind (Adds additional height, as well as a small speed boost. Not a great ability, but not really sure what else could be done with glide) Titan: Solar classes have a lot of versatility, and so does the Titan class. As such, a Solar Titan could be pretty much anything. Not really sure what to do here, so...

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                    • Void Pulse. 2 orbs created. Shows all enemies within a given distance even through objects for your entire team. Lasts 3 seconds. Additional orbs created (max of 8 total, 9 with alpha lupi) when enemies are killed during the duration.

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