If you could make a third super for your guardian what would it be?
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A void attack for Hunters that'd summon a cosmic sniper rifle that OHKO's whoever gets hit with it, with built-in enemy piercing and bodies exploding.
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titan shoulder charge is always activated. like bladedancer
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hunters void sub class could have like a deceptive shadow clone spawn that has good AI and is just basically a bad ass bodyguard for 20 secs. He'd have cool void abilities too
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Hunter: void transfusion trap. Enemies that step on the trap transfer amount of damage received to the player and those standing close to the player. (Hunter without a good kill super, but now has team use) Titan: solar flares. Fires flares on the ground that create an inferno effect for 10 seconds per flare, 3 flares. Great for corridor/choke point control. Warlock: arc ghost. Ghost appears, shoots arc damage at everything on the current map, then leaves you stuck with the mess.
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Titan should have a juggernaut super Warlock needs some type of defensive super like a wall that's in front of warlock that can be fired through but reflects shots
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I liked the rumor that went around about warlocks it was that you'd sort of make a cloud that covered an area and anything that came near the could would be shot with a bolt of lightning similar to the second grenades the sunsinger gets. I really would like to see my warlock those his hands to "praise the sun" and see a cloud the size of a zone appear and strike down those around me with it's arcy justice.
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For hunters: Duel golden guns+Aclyophage+combustion upgrade= people reporting you
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Edited by Seztro: 2/2/2015 11:42:19 PMArc Warlock, Boltstalker, the Super is called Lightning Strike While activating this super, aiming at enemies will allow a bolt of lightning to descend from the heavens and strike them and killing them, can only be used 3 times per super.
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Edited by Sky: 2/3/2015 12:46:38 AMwarlock i want some type of beam-like chain lightning you could fire ideas
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Warlocks could have electric bolts that can be shot at enemies
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Edited by fallenphoenixvi: 2/3/2015 12:42:10 AMHunter: Team Support/Area Control Grenades: Grav Grenade: Creates a circular void that pulls enemies towards it continually. Slows movement in all directions and removes ability to move in opposite direction of of effect. (Example: when placed on the ground it would make it impossible to jump. When thrown at a wall behind a pursuing enemy, the enemy would lose the ability to continue running directly at you.) Void Implosion: Two stage grenade that implodes pulling enemies towards center and then exploding. Melee: Scalpel (spell check?) Surgical Precision: When used on an ally this attack instantly triggers a regenerative effect. If Ally has full health then they will take reduced damage for the ability's duration. Poisoned Blade: targeted enemy is disoriented and will attack friend and foe alike. For PVP it could just add a disorientation effect. Withdrawal: after striking an enemy with this attack the hunter will instantly blink away from target. Super: Release Upon Activation user and nearby allies gain constant health regen. Perk 1: User gains an enhanced sense of awareness highlighting nearby enemies through solid objects. This information passes on to nearby allies' radar whereas enemies exact location will be represented by a red dot. Perk 2: Reduces duration of super. Gains a large increase to stability, range, and critical damage. Perk 3: Instantly revives a single nearby ally. This negates the timer and no-respawn restrictions in raids. I could not come up with ideas for naming the class as well as a few abilities. I really want hunters to be given a more team support based subclass. I truly enjoy having hunters in my fire teams but I deleted my own because invisibility during nightfalls was not a good enough team oriented role to fill. If you like my ideas and/or would like to add to it please feel free to leave a comment.
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Death from t bag. Just like death from above, just with titan nuts.
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Edited by Ghost: 2/3/2015 12:30:33 AMArc subclass for Warlock. "Arcweilder" Super is a mid-range chain lightning attack that zaps chains of enemies and with a perk like bloom causes each one to detonate.
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Call it rocky for Titans Just go full retard punchasize the living snot out everything.
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Oribital strike: you teleport to your ship and rain down pain onto all below you Added perk: your ship stops being useless
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Golden shotgun for titans
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Edited by Micolash: 2/3/2015 12:29:43 AMHunter: Wraith SUPER: Gain invisibility for 30 seconds, during which time you can throw grenades and melee without breaking invisibility, but once you fire your weapon when you fire your weapon you become visible, but only while you are firing. MELEE: assassination, OHK from behind, but has a short animation. Titan: Mark of the scorched SUPER: Enemies that come within 3 meters of you will receive heavy Dot solar damage, all guns deal solar damage and leave considerable D.o.t. If an enemy you set on fire dies after you are downed you will be revived with full super energy. MELEE: knocks back enemy a considerable distance, like a cabal phalanx.
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That's a very good question...
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Warlock Arc control Gives you a small arc shield like the ones fallen captains have , decreases your melee cool down the same way radiance does but your melee will go twice as far and be a beam of lighting , pretty much the same thing as hunter golden gun but doesn't Reach as far but the arc shield you gain would give you extra time to close the distance , It would be like being a with lord shooting force lighting at everyone lol
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Unlimited Titan dash for 1 min.
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Warlocks "possesion", control any enemy and wreck the world.
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Titan- Burning Man- your titan doubles in size and is basically a fire giant his melee is replaced with a flaming ground slam that leaves a solar flare on the ground and your gun is replaced with a flamethrower. Lasts until energy bar runs out using your melee or flamethrower drains energy faster. Hunter- Stalker- your agility and recovery speed is doubled. You can teleport twice as far as normal. Teleporting turns you invisble. While invisable you do double damage. While active your melee is replaced with unlimited shuriken. Lasts until energy bar runs out, teleporting and melee drains energy quicker. Warlock- Shocklock- your a lightning rod electricty is constantly surge out from you damaging nearby enemies. Your melee is replaced with a lighting blast. You can fly, while active your glide ability will not run out while in use. Lasts until you run out of energy. Using melee drains energy quicker.
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Edited by Adam: 2/2/2015 10:29:13 PMOne that allows me to press a nuke and end the game #Balanced Super
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I would summon a cursed thrall and ride it into battle
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I'd like a hunter super that creates a void shield around you the second you activate it and it lasts for 3 seconds, after it is activated you turn invisible for the duration of the super and you have the 3 seconds to leave the field
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Edited by COW GUY: 2/3/2015 12:24:42 AMHunter Torrent rider (even though the subclass is called Trapper) Summons a powerful source of void energy, and makes the user disappear in a burst of void energy. The user appears high atop a torrent of void energy. The user then controls where he moves, and the torrent deals extreme damage to those near/around it. Tree upgrades: harder to kill, More DPS, multiple sub vortexes at lower heights Grenades; void well: place a hidden void well on the ground, which when triggered pulls enemies toward it and deals DoT Depth charge: manually triggered charge that deals powerful void damage; can stick to all surfaces (sparrows and other enemies) Some sort of split and track grenade Edit: just realized this was not an entire subclass thread but rather just create a super.