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Destiny

Discuss all things Destiny.
Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • dual wield for hunters

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  • Too lazy to make a whole subclass, here's the super. [b]Time Changer[/b](I need help with the second word please) Makes all enemies around the user slower and cannot use any abilities.

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  • To people saying they want a bow for the hunter it definitely is a cool idea but it would basically be a re skin of golden gun

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  • It would be for every class, you would throw a banana at whatever an it would do 1 damage

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  • Personally besides the ridiculous titan beam, I kinda liked all the supers in that hoax a while back.

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  • Warlock Super name: Unyielding Light When activated, all enemies within the area are electrocuted, and those alive are blind for some time.

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  • Don't have a name as I just though of it. For the Warlock, the super could be similar to the Titans bubble, however upon activation, the Warlock jumps in the air triggering a bubble of lightening in and around it(with a limited distance obviously). The bubble does not provide protect, merely ultimate destruction in a short amount of time. However, maybe some perks could decrease the damage dealt by allowing a temporary arc shield for allies around it and yourself? Useful for when you are getting swarmed. Or the warlock could have a more versatile super. Upon activation, all allies and yourself, gain boosts to health, damage, movement speed, etc.. The perks could allow the Warlock to choose to help himself or aid his team also.

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  • Hunter: Jack of all trades(Void) Super :Five throwing knives that explode like grenades on impact. Perk 1 (Serrated edge): Causes knife explosions to have a lingering effect on nearby players. Perk 2: Increase explosive radius Perk 3 (Final gambit):Hold down melee button to charge the knife, when thrown it will deplete your super energy, however the explosion is equal to a nova bomb. Can only be done if player has all five knives. If less the explosion will be smaller and do less damage according to how many knives were left. Couldn't think of other names for the super an perk 2.

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    4 Replies
    • Titan: Ancient Combat -Gain tremendous speed and no Cool down on melee special for a short time. Enemies killed during Ancient Combat ignite nearby enemies with solar damage. Hunter: Hungering Turret -Deploy a turret that deals void dmg and automatically pulls nearby drops near it. Kills by the turret result in heavy ammunition being produced, up to three times. Warlock: Storm Shroud -Summon a localized arc storm that shields you from arc damage and energizes your weapons with arc damage. Enemies take arc damage if they melee you.

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    • Edited by Lord Apathy 2pt0: 2/3/2015 4:44:18 AM
      Titan - head butt One hit kill anytime while sprinting. Take no damage while using it. Do not have to hit anything to get a kill. Hunter - regenerative blade tango Dance across the map with an arc blade. Arc blade slashes regenerate your super while using it. Warlock - the immortal Phoenix No more reviving. Instead now after using your super you can never die....... Ever. [spoiler]obvious sarcasm[/spoiler]

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    • Edited by Slow Vibe: 2/3/2015 4:40:06 AM
      Give the hunter a light bow, the titan a giant sword and give the warlock a healing ball that's directed towards teamates,.like a nova bomb but safer.

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    • Edited by TrashJade219: 2/3/2015 4:37:38 AM
      A void subclass for the Hunter. I'd call it [i]Deceiver[/i]. Super: [b]Decoy[/b] - You briefly go invisible and send out a hologram decoy of your Guardian that distracts enemies. This would really only be useful in PVE Alternatively: Super: [b]Play Dead[/b] - For a limited time, being struck or shot at causes you to fake your death and go invisible. This could be useful in PVE, but I see it being used more in PVP. The first one kinda reminds me of Halo: Reach and the second sort of reminds me of TF2.

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    • Titan Berserk. Titan goes into a rampage similar to when some Hive enemies take enough damage and performs similarly to the action skill of Brick from Borderlands.

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    • Hunter: Sonic void All movement speed, reload speed, melee speed, and weapon readying speed is increased by 50%

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    • Warlocks can get sword of Crota Including the super slash that the sword has ;)

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    • Edited by leakedshots: 2/3/2015 4:30:30 AM
      Titan- shrieker sword that can be trown and explode a crowd of enemies or enemy.

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    • Warlock. Upon activating, you will glide in the air and gain a temporary arc shield. You then use RT to use a large blast and RB to use a small blast of arc lightning. Each use takes a portion of your super energy away and super energy slowly degrades. You cannot move while using this super

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    • Edited by MR DOUl3LE DOWN: 2/3/2015 4:22:14 AM
      Just some ideas off the top of my head. Titan (Solar): Home Nucleonics- Titan can temporarily charge to fire a high velocity long range solar blast which is an instant kill and blinds enemies nearby the blast radius. Warlock (Arc): Chain Lightning- Warlock gains the single ability to fire a shot of lightning which is far reaching and can connect with multiple enemies killing them instantly. Hunter (Void): Void Slaver: Hunter summons two indestructible void elementals which stay by the hunters side (for about the same duration of ward of dawn). They seek out nearby enemies and have only melee abilities.

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    • Hunter class Void Summons up a dark scout rifle that poisons the target, while highlighting them for the team. Does okay damage." Perks to assist it: critical kills drop ammo for the team, Crits make said super last longer, and lingering damage last longer as well. OR- Void knife juggler- Throws blades that are pretty powerful, could absorb their health? Mele does increased damage when in super , eats their health when melee'd as a defense mechanism. Perks - temp. blinds opponents struck with the Melee energy.

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    • Titan Special: Tranny Surprise two bubbles with a shoulder charge

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    • Another idea after reading through many of these other Hunter ideas.... Bowbreaker (I'm loving the Bow ideas people have for the hunter!) Black Bow - Summon a powerful bow from the imposing darkness surrounding you. Minions of the darkness struck by their own power will have nowhere to hide from you once you unleash this devastating weapon upon them, but be careful. Just because they are hit and weakened does not mean the darkness will lay down and die so easily. Its a combination of my previous idea and a nova bomb of sorts. The animation is your character drawing the darkness around him/her and drawing back an arrow in a materializing black/purple bow, then unleashing the arrow at wherever it was aimed (this is one animation with a 2-3 second delay from activation to firing, allowing some time to aim). Once the arrow hits a target or an object, it explodes in a MASSIVE explosion (3 times the sive of a nova bomb of a FoH). Enemies caught in the explosion are marked with the Darkness and can be seen through walls and floors (just a purple outline of the character/enemy). Enemies hit also take on a 30% damage reduction, 30% agility reduction, as well as characters receiving a 40% damage increase against marked characters for 15-20 seconds. Super upgrade perks: Predator - Killing marked enemies regenerates health Warbringer - Marked enemies receive damage over time Master Archer - Arrow will not be fired automatically. Pressing L1/LB fires the arrow.

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    • Conjurer Summon allies with grenades different things spawn depending on the grenade a melee unite/ranged one The super allow you to turn into a creature of some kind

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    • On called dez nuts where u tea bag dead enemy's and spam out orbs

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      • Arc ability for warlock: replaces jump ability with an instant teleport to the location of your cursor, heavily damaging or killing any enemies between you and your destination. Can be used twice, and has a distance cap to prevent cheese.

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        • For the Hunter Trapper The super is you shoot down a radius and everything in there is blinded or can't move depending on upgrades

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          • Edited by DinoGnar: 2/3/2015 3:33:17 AM
            Hunter: Summoner: Summons a Wolf companion(from the void) to your side. It can either be defensive or offensive depending on which upgrade you pick. Example: attacks the nearest enemy 331damage. Or Stays by your side absorbing half the damage you take. Warlock: Storms wrath: Summons pillars of arc around your character. Upgrades include bigger radius or more damage but less duration. Titan: Solar Fist: Shoots a giant solar ball doing damage on impact. Upgrades include after burn burning any enemy in the area or more damage. (Pretty much the relic shoot(VOG) but bigger and solar)

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