If you could make a third super for your guardian what would it be?
-
Hunter: void well, a pit of pure void light that slows and slowly kills enemies inside it( upgrades can make the pit kill easier, have an enhanced slowing effect, or be near invisible)
-
An arc warlock. The super would be a powerful bolt of lighting that chains to nearby targets after hitting the initial one
-
For the titans I would make one similar to the hunters act blade but instead the titans fists burst into flames and he gets 150% sprint speed. That would be epic.
-
A timed, chained-lightning attack similar to that used by wizards in Disblo 3
-
Titan super Solar damage FLAME SWORD: sort of like the the sword of crota but does solar damage with a radius blast ever time you swing it
-
The mark of the hunter -6 shots in a scout rifle -hitting a target highlights it so it can be seen through walls -hitting a player causes them to take double damage from all players on your team -double damage can be stacked Perks -hitting a target prevents health regeneration -increases shot from 6-9 -shots over penetrate targets -increase rate of fire
-
A support class for the hunter so we can help in raids like a mass heal or something
-
I'D SHOOT LIGHTNING FROM MY COCK!!!!!!
-
For the hunter, I would give it a support class of some sort, so they can help more in raids, as the Titans already have ward of dawn and warlocks can resurrect themselves. This may sound weird, but what about a super that could revive teamates from a distance? It could be a bow (as people have already said) with something on the arrowhead that revives downed players, but can also be used to hurt enemies (for crucible) but it would only have one or two arrows. Something like that. I just think they need a support class of some sort.
-
[u]SkyBreaker Warlock:[/u] [u][b]Super: Spark[/b][/u] The Warlock becomes the embodiment of Arc energy, increasing movement speed by 145% for 3 seconds. During this time the warlock will electrocute all enemies within a 10 yard radius, reducing them to ash. [u]Perks[/u] [b]Thunderstorm: [/b] Instead of movement increase, the warlock launches into the sky and calls forth a raging thunderstorm that periodically smashes the ground with lightning, this effect lasts for 8 seconds or until the warlock is killed. [b]Capacitance:[/b] Activates a current of electricity within the warlock that can be unleashed in 2 different way, as seen below [spoiler][b]Capacitance: Stormbolt[/b]. A massive bolt of electricity is shot out in front of the Warlock, the bolt travels at a slow speed annihilating all enemies in it's path. [u]Activated by hitting the Grenade button[/u] [b]Capacitance: Electric Field[/b]. A protective shield that will cause all enemy fire to be repelled for 8 seconds, reflected bullets will damage enemies if it makes contact with them. [u]Activated by hitting the Melee button[/u][/spoiler] [b]Cloud:[/b] While Spark is active, all enemies killed will conjure a cloud at their location, this cloud will speed up shield regeneration for all allies and cause significant damage to any enemies that enter it's path. [u]Jump[/u] [b]Glide:[/b] Double jump in mid-air to activate Glide. [u]Perks[/u] [b]Focused Control:[/b] Upgrades Glide for better directional control while in mid-air. [b]Increased Height[/b] : Upgrades Glide to allow the user to gain maximum height. [b]Blink: [/b]A short distance teleport that replaces Glide. [u]Grenades[/u] [b]Mist Grenade:[/b] When activated by enemy proximity the grenade release a controlled atmospheric storm, releasing lighting lashes to all enemies within its range [b]Lighting Whip:[/b] Throw a grenade that explodes when an enemy is near by, releasing a devastating lighting strike that will deal significant damage to the closest enemy and immobilize other nearby enemies. [b]Surge Grenade:[/b] A grenade that disables all enemies abilities and causes their weapons to fire uncontrollably for 2 seconds. [b]Melee: Lightning Strike:[/b] A short range powerful strike that shoots out a bolt of pure arc energy [u]Perks[/u] [b]Lightning Slash:[/b] Instead of shooting out a bolt of arc energy, you slash horizontally, striking multiple enemies. [b]Impulsive[/b] Your melee has 2 charges that can be executed in great succession, if an enemy is killed they also become infused with arc energy, dealing damage to all enemies behind them. [b]Storm's Fury [/b] Upon a successful melee hit, you become enraged with arc energy, causing all enemies killed for 3 seconds to significantly replenish your super energy [u][b]Ability Modifiers[/b][/u] [b]Eye of the Storm:[/b] Become a lot harder to kill while any effects of Spark is active. While Capacitance: Electric Field is active you gain 25% firing speed increase. [b]One with the Sky:[/b] While airborne you move 25% quicker [b]Thunder Infused:[/b] All grenades gain one additional charge. [b]...never strikes twice[/b] Significantly reduce the cooldown of Spark [b]Under a tree[/b] All grenades now gain a homing affect. [b]Mass Surge[/b] Chance on hit to cause the target to lose control of their abilities. For my [u]Scorcher Titan[/u] idea idea click here: https://www.bungie.net/en/Forum/Post/98069340/0/0/1
-
An arc class for warlock who's super is to summon a storm cloud that shocks enemies within an area for a period of time. It could have perks that allows the Lightning to arc further or stun enemies.
-
For hunter bassicaly summon a relic that has a healing bubble
-
[quote]If you could make a third super for your guardian what would it be?[/quote] As super is activated crota dies
-
Solar class on titan and when he uses his super a Canon pops up on his shoulder causing chaos almost like the golden gun but tweek it a little bit
-
SHOOT FLAMES FROM MY EYES
-
The warlock could have a star wars type lightning attack, its similar to nova bomb but it has a larger area and can only spread by hitting enemies and chaining, and you could add an ability that makes it do less damage but it slows or paralyzes enemies or something
-
Id say fill in the abilties they dont have: example hunter has no area of effect super so there could be something like a bow (commonly said below) that fired one explosive arrow similar to the nova bomb. Titans lack it the super-over-time area so i say they may need something along hand-to-hand and brutal combat, so i say something sort of like blade dancer except instead of a knife, have something like flaming fist with more damage resistance but less speed than bladedancer. Warlock i never gave much thought....just comming up with something on the spot they could have something like golden gun but instead shoot lightning out of their palms? Or create an arc sheild that catches any form of damage and is reflected in the direction the user is facing. I keep compairing the ideal supers to hunters only because of the fact that hunter supers are most commonly complained about, if everyone had a similar super of some kind then its all fair (but still war)
-
Void bow
-
Edited by Me Noobatron: 2/3/2015 1:50:03 PM[u]Scorcher Titan[/u]: [b][u]Super: Solstice[/u][/b]: The Titan launches into the air and begins to bombard the ground with chunks of Solar energy for 5 seconds. [u]Perks:[/u] [b]Sunset:[/b] After launching into the air, the Titan begins to channel the Solar energy inwards, during this time the titan is indomitable. When the titan reaches the ground they become infused with solar light, increasing movement speed by 60% and damage by 45% for 6 seconds. [b]Sunrise: [/b] Instead of unpredictable chunks of solar energy dropping downwards, the Titan can aim and fire 3 beams of pure light. [b]Meteor:[/b] Dash forward 15 yards, obliterating enemies in your path, when you reach your destination you will release a small explosion before dashing back to your previous locations. This can be done over gaps without falling. [u][b]Jump[/b][/u] [b]Lift[/b]: Jump and press [Jump again] while in the air to activate Lift. [u]Perks: [/u] [b]Increased Height:[/b] Upgrades Lift to travel to greater heights. [b]Catapult:[/b] Upgrades Lift to provide a strong initial burst of momentum. [b]Increased Flight:[/b] Upgrades Lift to allow the Titan to stay airborne for a greater amount of time. Penalty to maximum Height. [u][b]Grenades[/b][/u] [b]Meteorite:[/b] A grenade which breaks into solar clusters upon impact, dealing damage in an area [b]Flame Spitter:[/b] A grenade that attaches to a surfaces, releasing continuous solar energy in a frontal cone [b]Gravity Grenade [/b] A grenade which pulls enemies towards it with great force when triggered. [u][b]Melee: Pulverize[/b][/u] A powerful punch which can be made stronger the longer the Melee button is held. 4 seconds for maximum effect. [u]Perks[/u] [b]Blast:[/b] When held to maximum effect Pulverize will release a solar blast around the titan. [b]Vanquish:[/b] When a target is killed with Pulverize they will explode with solar light, dealing damage to nearby enemies and pushing them back. [b]Flurry:[/b] When held to maximum effect Pulverize will release a short range flurry of solar light in a frontal cone around the titan. [b][u]Ability Modifiers[/u][/b] [b]Tremors: [/b]Your grenades cause lingering damage over time when they expire. [b]Blazing Path:[/b] Solstice: Meteor now triggers it's cooldown 2 seconds after returning to your destination, allowing the titan to use it twice, but the explosion effect is now disabled. [b]Burning Earth:[/b] Your melee gains the 'Blast' perk [b]Eclipse:[/b] After sprinting for a short time, gain a protective shield that will cause the next enemy to shoot you to go blind for 2 seconds. [b]Inextinguishable flame:[/b] While any of the effects of Solstice are active, you are much harder to kill. [b]Orbit:[/b] Meteorite and Flame Spitter grenades gain a lesser effect of Gravity grenade. Gravity grenades pull is much harder to escape. For my [u]SkyBreaker Warlock[/u] click here: https://www.bungie.net/en/Forum/Post/98090234/0/0/1
-
Edited by Cardinal Erebus: 2/3/2015 11:18:55 AM[b][u]Warlock: Savant[/u][/b] [b]Super: Cloudburst[/b] - Encircles the player with an electrical field reflecting all incoming damage and all enemies nearby will have special abilities temporarily unavailable. [b][u]Titan: Crusader [/u][/b] [b]Super: Flashburn[/b] - Causes pillars of fire to surge from the ground beneath nearby enemies. Nearby Ally weapons will also deal solar damage.
-
Adrian Unity: [quote]Hunter needs void bow[/quote] [b]BowSuppressor[/b] Summon a bow with 3 arrows per use. Targets shot by arrows will become detained within the void rendering them defenceless. This would be a great support super for the hunter.
-
It would be a super to override your Bungie Zoo of Error Codes
-
Titan, Blink of Havok Start crying....Now.
-
Its already leaked the thirs sub class, Hunter - Trapper , Warlock - ArcThrower and Titan- Cruzader
-
Hunter needs a bow super that fires a certain number of arrows like gunslinger that would be mad Void bow or something
-
Titan 3rd subclass: Neutronicide Become an unstoppable force comprised of super-dense neutron star mass. Steam roll enemies simply by running over them and cause localized shockwaves by jumping.