If you could make a third super for your guardian what would it be?
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My titan would have final flash from dbz. Everyone would cry about how op my titan was.
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Titan : An over exagerated version of '' FALCON PUNCH!! '' ( Solar Fist ) Warlock : Chain Lightning. Hunter : ??? Hard to say. Some kind of OP void traps.
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Edited by Z3us-X__X-: 2/3/2015 7:47:14 PMTitan: solar Super: baserker Guardian becomes infused with solar energy. Increasing both defense and agility. And able to one hit kill with their fists alone (melee only can not carry guns will active ) for a certain amount of time. And able to finish it of with a blast of energy emerging from the guardian itself. And incinerating anyone within a certain proximity. In all directions.
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Hunter clones
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Edited by SatelliteAA: 2/3/2015 4:42:21 PMSuper: G. G. (GOLDEN GJALLAHORN) Pull out a gjallahorn filled with solar light to fire more gjallahorns. All explosions cause wolf pack rounds to spawn, in which they will attack the enemy's datamined code on the servers, causing the enemy to be wiped out from existence.
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Complete ammo refill. Only in pve
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[b]Titan[/b] - Solar [b]Super[/b] - Fire Warrior Enabling super will summon "The sword of the first" and may strike nearby enemies (3 times). Suffers damage reduced and a gain in agility, pressing R2 creates a shock wave shaped circle that causes harm to everyone around you (can be used only 1 time). Your body is wrapped in flames.
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Warlock- arc ability that lets you shoot lightning. It's a one hit k/o with less range than golden gun but way better auto targeting. Maybe damage resistance X1.25 Titan- slightly increased speed and OHKO melee. Mix between bladedancer and radiance. Solar Hunter- shoot a special void bow for an AOE attack? Maybe lay a large trap, or a set of traps? Last the entire match. Maybe set 2-3 per super.
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Hunter - void wrist tracking rocket Warlock - thunderbolt that chains on multiple targets Titan - undecided
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Titan- Solar. It would have to be punching things in the face. Similar to Brick from borderlands. Warlock - Arc. Give the class some chain lightning. Short range, but great on clustered mobs. I know, it sounds like sith lightning, but Star Wars FTW right? Hunter - Void, a decoy, they can leave it behind to confuse enemies. Upgraded it could leave two decoys, and exploding decoy, etc.
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[b]Hunter: [/b]Voidweaver - [b]Super: [/b]Cloak of Shadows The hunter dashes forward while enveloped in a wreath of void light around his/herself in an AoE streak. [b]Modifications: [/b] Skydive - When used in the air, the streak extends all the way to the ground (maybe a little too powerful). Shadowstep - Hunter cloaks after use. Dark Matter - Hunter is harder to kill while using Cloak of Shadows
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Titan a solar or arc hammer made out of light from the traveler Hunters should get a body double or should be able to have some offense Warlocks shoud have a ability to kill them selves like a suicide bomber but if they kill two or more they get a radiance
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Hunter: you get a Golden machine gun that lasts through death and doesn't go away Titan: fist of havoc and bubble fuse to engulf the whole map and continually kills everyone until it goes away Warlock: whenever someone kills you and you use reborn, their account gets deleted.
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Titans solar super should be similar to blade dance except with fiery street fighter uppercuts or a fiery HADOKEN!
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What I would like if the warlock has self resurrect again with arc it'll be something like when you do it lightning strikes you and enemies around
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I am the super. When I die, an oversoul spawns to wipe out the opposition. After resurrecting myself, I proceed to send everyone into the dark corners of time. I will also grant a 6x damage multiplier buff to my allies.
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Titan super. "The Road Warrior" You turn into a black 1973 XB GT Ford Falcon Coupe interceptor, and drive over everyone!
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I'd make some type of super that incorporated the darkness. Kinda like void but better.
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Lance of the Six. Hunter void super. A lance that splits into an arc frontwards and destroys everything.
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Titan solar beam based out of his chest like ironman that also creates a solar shield for the duration of the super and anything killed by the blast explodes
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I would create the "M-Squared" super: Every time I hit square on my controller, Bungie engineers get overwhelmed with a desire to install a RAID MATCHMAKING OPTION for those that want to use it.
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Solar mounted shoulder rocket for titans
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Edited by Kactaar: 2/3/2015 4:50:52 PMRather than having a new super, I'd like to suggest some things that I feel would enhance the the ones we already have. Most of these abilities I feel should be restricted to PvE. Subclasses: [b]Striker[/b]- Fists of Havoc can be replaced by a thunderous arc hammer (similar to the own Thor has). This hammer can be smashed continuously and causes devastating damage to nearby enemies. The hammer can also be combined with Fists of Havoc meaning you could press your super button along with one other button in order to use the hammer. You can also grab nearby enemies, take them in the air with you and smash them to the ground instantly killing them and their surroundings. Also, enhanced skills in the subclass like having a stomp that damages nearby enemies instead of Shoulder Charge. I could go on but that's just an idea. [b]Sunsinger[/b]- Activating radiance now sets everything around you on fire. So it will basically look like hell. The more enemies you kill, the stronger your next attack will be. Also, using the super buttons and the revive button at the same time will revive your teammate with full super and allow you to activate your super. Using Scorch on a teammate will grant them a temporary shield. Enhanced skills including a skill that gives your weapons a chance to ignite enemies, a skill that drops solar grenades for every kill with scorch, etc. [b]Gunslinger[/b]- Major damage increase to Golden Gun. Golden Gun shots now chains through enemies like how arc bolt grenades do. Taking heavy damage while using Golden Gun significantly increases the next shot. Shooting a teammate with Golden Gun charges their super partially (more than orbs) and grants them a significant damage increase. The longer you wait to shoot a shot, the stronger the shot is. Enhanced skills including a throwing knife that splits into 3 homing knives, a skill that increases movement speed, rate of fire, and stability for every precision kill (stackable), and a skill that allows you to drop a swarm grenade for every throwing knife kill and for every Golden Gun kill.
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For a warlock my subclass would be called Conductor. The super is called: Capacitor Overload The warlock summons a sphere not unlike a servitor that fires arc bolts at enemies and lasts for 10 seconds or until destroyed. The augmentations would be: Cosmic Companion: Capacitor follows the warlock for the duration and provides 20% damage reduction like servitors do for fallen. Supercharged: Capacitor lasts longer (5 more seconds), and discharges in an area surrounding itself for aoe damage. Magnetic: Capacitor draws bullets fired near it towards it as well as gaining 2x health for its duration. Jumps would be the same as sunsinger. Melee: Impulse. Augment 1: Impulse blinds the enemy for 2 seconds. Augment 2: Impulse damages enemies near the initial target for the same damage, but takes longer to charge. Augment 3:Enemies hit with impulse are charged for 5 seconds causing bullets to seek them out( within a yard or so) - since most players are killed with another melee attack the following second this shouldn't be a problem in PvP, just a little helper for their own team to finish them off if you can't. Grenades: Current Grenade: attaches to a surface and creates a line of energy that if walked through by an enemy deals massive damage - think of the hallway in Blind Watch and people running around the corner to get zapped. It isn't overpowered because if you run through the easily identifiable current you deserve to die. Field grenade: arc version of solar/vortex grenade because why not? Electrode grenade: sticky grenade like tripmine in that it doesn't seek. That arms after 2 seconds and explodes. Some perks I have are: Electrical burn: victims of Impulse take damage over time. Thunderlord: Grants two grenades. Arc Flow: killing an enemy with an ability reduces the cool down of your grenades and super. I'm bored waiting for my next class, if you'd like to suggest anything feel free.
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A pulse that blinds the surrounding enemies, While granting nearby Alys a 25% damage increase.
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Arc tornado for warlock, too tired to go into more detail but something like the tornados for the wizard in diablo