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Discuss all things Destiny.
Edited by Gabe: 2/4/2015 4:24:53 AM
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Gabe

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[url=https://www.bungie.net/en/Forum/Post/98401132]Due to its length, this thread has moved. [/url]

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    I love the detail and the almost story-like way that you explain this raid. I love it. Vex makes sense since the Cabal seem to study them as well as fight them. Perhaps your Exiled Vex encounter could be in a lab/stasis prison area, to fit with the lore?

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    • Godzilla Bump

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    • Bump.

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    • Reply I wanna come back when it's done.

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      • Comment so i can look at it later

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        • Excellent. I most definitely want to see more of this

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          • Soooo awesome id love to have you as a dungeon master lol

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          • Incredible! Especially the last part with the doppelgangers. You should continue this! Great work!

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            • Someone bump this so I can read it later

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              • Just finished the raid. Please check it out. Thanks.

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              • New idea: Raid- Revenge of the guardians 1st boss - cryptarch Everyone realized the cryptarch is working for the enemy so we chase him down on two man sparrows (one driver, one gunner) in a race/duel to the death. When we blow him off his sparrow the second part of the fight will be him tied to the wall where we take turns with throwing knives to see who can get the closest without hitting him. 2nd boss - xur We just get to shoot him for not brining heavy ammo. He was also working for the enemy. Crota paid him to deny us heavy ammo. 3rd boss - bungie staff. Pvp raid First part of the fight there will be lots of cheese. Then the second part the cheese will be patched, but there will be lots of glitches that cause you to rage quit (remember its important to fix cheese before bugs). If you finally make it through the bugs you have unlimited heavy/special to fight the staff in a team death match pvp setting.

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                • Reply wanna wait for continues

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                  • I like the idea of the Dark Dopplegangers. It adds some interesting mechanics to the fight.

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                  • The cabal have black blood?

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                    • Excellent, will this be a PS exclusive? Maybe the rest of us can enjoy it in 2017.

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                      • Bump

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                      • Thank you all for your support. I won't edit the post just to point out the milestones of likes and replies I've gotten but its been overwhelming. This honestly was just an afternoon's work, but I've been thinking about it a lot more now that I've posted it mainly due to the communities response. I'm inspired to put a great deal of thought into the finale of this raid but it probably won't be great (tactic being used: reverse hype) Now, just due to how much you guys seem to like this kind of stuff, I'd like to maybe even make more raids in the future. What do you guys think? It was definitely fun, and I want to do it again, hopefully make it better than this first attempt. Anyway, the finale of the Black Iron will come out this week. Stay tuned.

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                        • I think your right. There were rumors of a reef strike with fallen. But on bungles Instagram they did post "who would like to see a cabal raid?" Makes me wonder

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                          • [quote][i]Phobos, as seen from Mars[/i] I think we can all agree that the raids are where Destiny shines. The raids exhibit unique gameplay mechanics that challenge players to work together and to overcome for the game's best loot. So let's make more. Be creative and be original. Here's my shot. [u][b]Black Iron[/b][/u] Named after the Cabal's black blood (which may or may not contain iron like human blood) and the metallic appearance of most of the raid. This raid is focused on the Cabal and the Vex. It takes place on Phobos, one of Mars's moons. The moon is hollow and the Cabal have used this as an advanced research facility for their armies; Mars's very own Area 51; perhaps even Cabal's own [i]Death Star[/i]. You must infiltrate the facility and weaken the Cabal to hinder their militaristic advancements. [u]1. Goliath Encounter[/u] After landing on Phobos you are immediately greeted by an advanced Goliath tank. While having some visual similarities to the Goliath like the one in the mars strike, it is invincible and cannot be destroyed. It carries a deadly arc hull that kills at a touch. All you can do is get on your sparrow and race ahead as it chases you shooting in your general direction. You weave through the valleys and tunnels of Phobos's porous surface. To end the encounter you must take the correct route which leads to a canyon which your fireteam jumps across on sparrows while the Goliath falls to its doom. You arrive in front of the facility's entrance and begin the Black Iron raid. [u]2. Reactor Encounter[/u] The facility itself is dark yet clean. The floors and walls are dark blue steel. Pipes that carry a black oil pulsates a white light that lead you down the hall into an enormous open room. The shape of the room is that of the inside of a cylinder except with concave curved and smooth walls. The walls are clear, showing more intricate pipes of black oil. In the center is a reactor. To begin the encounter you turn on the reactor, which electrifies the walls showing energy running through the walls and at the same time circular ceiling opens up and cabal forces pour in. After defeating your first wave of Cabal your Sparrows come online and you must charge the reactor by riding on the concave walls via centripetal force. In doing so, the room slowly turns and descends as if it were an elevator. More Cabal forces pour in at the same time but the ceiling gets further and further as you descend. The enemies get stronger the deeper you go. Only 2 sparrows are online at a time and rotate through the guardians so you must keep switching who is charging the reactor. If no one charges the reactor, the reactor overheats, and after a certain time it explodes killing everyone in the fireteam. After fully descending the reactor stops, its ceiling closes preventing Cabal to drop in. It turns pitch black for a moment, then a faint light turns on revealing a single door which opens slowly. [u]3. Exiled Vex Encounter[/u] Your fireteam goes through the door through a small hallway that is dimly lit. Its not long before the hallway turns into a cavern. Stalagmites and stalactites cover these enormous caverns; the galaxies' rarest crystals can be found here, too. When you reach the other end of the caverns you find a large hatch. In doing so, you receive a hindrance: [i]Chill of Phobos[/i]. Your weapons have frozen up and jammed. You are forced to switch to your solar weapons if you want to survive the incoming horde of Exiled Vex. When you reach this hatch a single Vex Goblin shoots at your fireteam. Your fireteam laughs as it is quickly demolished. As the wise Destimy player you are, you notice this wasnt your typical "brass" Vex Goblin. It looked refined white in color, not unlike the Precursor Vex, but unlike any Vex they did not spill the white radiolaria fluid. Instead it was black oil. The hatch opens as a result to another enormous room of caverns with another closed hatch on the other end. Little did your team know, opening the hatch had initialized the dead Vex's reconstruction protocol. The Vex you had killed then puts itself back together except in doing so, it created another Vex. You cannot advance onto the next room without destroying all the Vex. So without a choice, your team demolishes this pair to unlock the next room, now with 4 vex at your tail. What was four soon becomes 8, then 16, then 32, 64, 128, and so on. Before long you are overwhelmed by the amount of Vex. Without a way to stop the insanity you reach the 11th room which contains an already opened hatch on the other side that leads to the next area. Your fireteam scrambles onward now ignoring the exponential army of now dark Vex at your behind, for even a team of Gjallahorns would barely dent this army... Why are there Vex in a Cabal base? Why did they look different and why are they exiled? [u]4. Psion Mind Encounter[/u] The countless calculations and beeps of the Vex behind you echo as you escaped a certain death. The last hatch had closed behind you and you are back to a metallic hallway. Much like in the beginning, the hallway is of blue steel and more pipes of black oil pulse a light that leads you forward. Cabal guards patrol the halls but they are quickly dispatched of. You finally enter a large room. The pipes that had been there from the start all lead to this room. They all lead up, like a series of vines reclaiming what was once theirs. It culminated to the center of the ceiling where a large Psion was being fed this black oil, straight to its brain. It hung there dormant. Shooting it will activate its shield and begin the encounter, detaching the walls from the floor and leaving your fireteam into a large floating circular platform. Falling would be certain death. When the encounter begins Cabal jump up onto the floating platform trying to stop you and your team: the intruders. After defeating a wave, the Psion Mind summons guardians. They are exact replicas of your own guardian, although darker, almost as a silhouette. Are they real? Or just a figment of your imagination projected by the Psion Mind? They will mirror whatever you do across the center of the platform. If you move forward it moves forward. If you shoot it, it will shoot back at the exact same time. What kind of mirror showed a darker self? Shooting your own doppelganger will cause it to shoot you which gives you the hindrance: [i]Possessed by the Mind[/i] as soon as you are hit. During which you cannot control your own guardian, instead it will begin walking toward the edge. Your fireteam must shoot you if you're possessed to break the Mind's control. To not become possessed you must shoot someone else's doppelganger and hope that the your fireteam isn't in the doppelgangers crossfire. When the doppelgangers are gone, you gain the temporary aid: [i]Will of Light[/i] in which you can use to penetrate the shield and damage the Psion mind. After a certain amount of time, the Psion becomes enraged, summoning doppelgangers that are independent of you, firing at you whether or not you fire back. Defeating the Psion Mind will detach it from its pipes, leaking black oil onto the platform, which disintegrates and your fireteam falls deeper into Phobos. **To be Continued** Please bump so more people can read this. I want feedback and your own ideas for encounters. Maybe your own raids as well! Thanks! Edit: Changed some of the wording on the doppelganger sub encounter from mimicking to mirroring. How I had it imagined before made it completely impossible to complete. With a mirroring effect across the center of the circle, it becomes possible to kill your friend's doppelganger without always having your doppelganger shoot someone else. but also adds a darker meaning and greater significance in my opinion. Looking at a mirror and seeing a dark guardian is grim indeed, especially when you're forced the attempt suicide when your darker self shoots you.[/quote] Awesome

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                          • Edited by Aqua4748: 2/3/2015 3:19:16 AM
                            I had a random idea. What if they had a week where you would have to do all the strikes in a row and it would kinda be like a raid where after beating a strike u get rewards and then move on (except for the black garden one bc not all of us have it) I dunno just came to mind

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                          • Bravo sir, BRA-VO! Bungie, this man has more talent in his finger than your entire company, shame on you.

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                          • I like the chill of phobos idea, but im sorry seems a little rough not being able to use ur primary unless it has typing on it. I say only special and heavy weapons lol but murmur and gallyhorn will tear them apart anyway

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                          • Amazing ideas!

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                          • this is what Bungies needs to do first! Fix the ammo bug, fix loot drops (RNG or whatever you want to call it, I call it the Matrix) start listening to players ;) this says it all below! http://www.techtimes.com/articles/28788/20150126/second-destiny-expansion-will-fix-the-mistakes-of-the-dark-below.htm

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                          • I think for a raid there should be an encounter that splits the Fireteam into groups of 2 or 3. The groups all have to accomplish different things, and they are randomly chosen somehow. Therefore, everyone has to know every role.

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                            • Bungie's response "Ya but coding sooooooooo...."

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