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Destiny

Discuss all things Destiny.
Edited by OLYMPUS VI: 2/1/2015 2:28:29 PM
64

Create-A-Perk

If you could create a weapon perk, what would it be? Here's a perk I would love to see. [b]Razor Edge[/b] Using this perk allows your throwing knife to over penetrate targets and also deals addition damage. This would make up for the uselessness of the throwing knife in PVP. [b]Final Stand[/b] Double weapon damage when your health is below 15% [b]Vampire[/b] Gain a significant damage boost but take 10% of the damage you put out.

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  • Wall sniper This weapon can see through and shoot through obstacles and walls

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  • [b]Vertigo[/b]: Holding a weapon with this perk allows the user to jump higher, and take reduced fall damage. [b]Shadow Price[/b]: (named after the gun I miss owning :P) Precision kills grant temporary invisibility [b]Heaven Sent[/b]: Expect to find more ammo. Ammo pickups are worth more per pickup. [b]See the Light[/b]: Precision kills cause enemies to explode, creating a Flash Bang effect that blinds nearby enemies. [b]Honor Among Thieves[/b]: Reloading weapon has a small chance of taking ammo away from another Fire Team Member. [b]Paying Respects[/b]: Gain additional ammo and temporarily reload faster when another Guardian falls in battle. [b]Loot Cave[/b]: increased chance that an enemy will drop a rare or legendary engram.

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    • Edited by Aron Beijl: 2/1/2015 4:26:17 PM
      [b]Boomerang[/b] Missing your target with your throwing knife causes it to home in on your target (penalty to damage though) [b]Roadtrip[/b] Significantly increases the range of Blink Strike [b]Persistance[/b] You and your allies can fire through your Ward of Dawn and still do damage to minions of the Darkness. [b]Spitfire[/b] Gain a significant boost to agility while Radiance is active [b]Versatility[/b] You can adjust the zoom of this weapon's scope

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      • [b]Shapoopie[/b] A PvP match is won before it even starts. [b]Cacapoopoopeepeeshire[/b] Reloading a weapon with this perk kills all nearby enemies within 100 feet/meters. [b]Shabalabadingdong[/b] All enemies in PvE bow down when wielding a weapon with this perk. [b]Hallelujah[/b] Raid bosses stop moving while equipping a weapon with this perk

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      • Edited by Cyber: 2/2/2015 11:34:40 PM
        [b]Explosive Punch[/b] When you kill and enemy with your melee ability, you gain an extra grenade. (Lasts until both your normal and extra grenade are thrown.) [b]Butcher[/b] Guardians killed with your melee ability significantly increase the hipfire accuracy and reload speed of your weapon. [b]Headhunter[/b] All precision kills slightly increase your super energy. [b]Inverse Armor[/b] All guardian kills temporarily increase armor. [b]Inverse Agility[/b] All guardian kills temporarily increase agility. [b]Inverse Recovery[/b] All guardian kills temporarily increase recovery. [b]You Owe Me[/b] All assists grant you temporarily increase range/damage. [b]Mass Destruction[/b] Rockets deal 2x damage after killing 3 or more enemies, as well as an addition to range. [b]Peacemaker[/b] Bullets penetrate targets, dealing more damage the more enemies hit by each round. [b]Eagle Eye[/b] Precision kills with this weapon give more glimmer and increase range. [b]They Tell Us[/b] All guardian kills instantly recharge grenade abilities, except on grenades. [b]Chain Lightning (Not Literal Lightning)[/b] For every kill you get with this weapon, your super recharges faster. Stacks up to 5 times. [i]Scout Rifles Only[/i] [b]You and What Army?[/b] For every major or ultra kill you get with a full fire team, your reload speed and weapon stability slightly increase. [b]Whiplash[/b] Increases melee damage and range, penalty to speed. [b]Thieving Style[/b] Extra ammo acquired from ammo drops. [b]Fiery Wrath[/b] All solar attacks have a 30% chance to ignite enemies. [b]Revolution[/b] All First Place kills in Crucible instantly reload ammo for your equipped weapon and give increased damage. [i]Primary weapons only.[/i] [b]Mechanic[/b] Increased armor and damage on vehicles.

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        • Edited by wob24v: 2/2/2015 7:06:03 AM
          Some perks for gear Boots : Like the wind= increase run/walk speed by 8% Lowdown good = increase movement speed while crouched Gloves: Executive decision = increase rate of fire for equipped primary weapon. Specialist = increase rate of fire for special weapons Handle with care= increase rate of fire for heavy weapons Heavy handed= malae damage stuns opponents 0.5 seconds (does not stack) Helmet: Hundred eyes= increase range and effectiveness of radar. Spotted mind= critical hits have a chance to spawn orbs What's yours is mine= allows guardians to recover orbs generated Mind over matter= increase all damage by 3%

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        • Wall sniper This weapon can see through and shoot through obstacles and walls

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          • Edited by Zuyaha: 2/2/2015 9:41:59 AM
            direct tether- After successfully killing a enemy, 50% damage will transfer to anyone within a 5 foot range. Confusion- Shooting targets will cause other targets to attack one another for a short period of time. (Does not apply in crucible) Redirection- After killing an target ,Enemies projectiles will return to targets causing an additional 25% (Does not apply in crucible) Crisis Boost- When all players is dead you get an 20% boost in all your weapons and abilities. Warlocks- Super "Indignation" Summons light of the heavens rain down on enemies in its AOE= Area of effect Titans super- "Judgement Gate "Summons darkness from the depths of hell pulling enemies in. AOE= Area of effect Hunters super- " Zero Dissolver" Summon water that freeze and shatters enemies in it's AOE= Area of effect

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          • A class item perk "One of Those Heavy Days" random heavy ammo synth generates in inventory when killing minions of darkness, cape turns red on female characters

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            • A perk for all class except Warlock Resurrection If Super is full when you fall, you resurrect but won't get any other buffs after resurrected

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            • Gag on it -Kills force enemies to gobble your nob.

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            • You always hear New subclasses New subclasses, I want expanded subclasses. Three new jumps grenades super and melee perks to choose from and two more columns of 3 perks each to choose from. [b][u]Gunslinger[/u][/b] [b]Grenades[/b] Chaser: drop this grenade directly where you stand, it waits and targets an opponent chases for two seconds and boom! Solar flare: toss this into a crowd to disorient them, flashes 3 times. Perch: sticks to any wall or floor, juts out a platform/wall for x seconds. Can be used as a perch or barrier can't be passed through or destroyed. [b]jumps[/b] These are probably just gonna have to stay the same. [b]super[/b] Quick shot: firing all three shots immediately and killing three opponents grants an additional shot Weak point: deal critical damage Blessing of light: you're able to generate more orbs [b]melee[/b] On contact: blade explodes on contract, enemies killed by blade or explosion explode, no longer deal crit damage. Boomerang: missing has a chance, 50% to refill melee meter Swift hands: drastically increase melee speed and return to gun(to be used as either a quick throw and right back to shooting or with the double blade two quick throws back to back [b]perk column 1[/b] Deft hands: weapon handling and swap time increased/decreased respectively. Sure shot: increase crit damage by 10% I'm out of ideas.

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              • Reloading grants grenade energy

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              • [b]Keyway randomness[/b] You are allowed access to once-glitched areas and able to exploit them.

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              • Death Dance; Dancing causes ALL enemies to die. #notevenop #couldusebufftbh

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              • I really like the final stand one. [b]Martyr[/b] Drops a grenade upon death. Damaging any enemies within the vicinity. [b]Tracer Rounds[/b] Every 3rd bullet does a 5% damage increase and holds a tracer round. Informing your team of where to focus fire. [b]bulldozer[/b] A successful melee kill with throw the dead body backwards. Staggering any enemies that stand in its way.

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                • Razors edge is a blade dancer perk ...

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                • Street fighter: Dragon punch enemies into the air Ryu: Replaces grenades with a fireball

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                  • Weapon name - Needful things Type - common Rate of fire - 1 Range - 1 Impact - 1 Stability - 1 Reload - 1 Perk name - Duffle bag Duffle bag: - When this weapon is placed in your vault you receive double amount of vault storage. - When this weapon is carried but not equipped receive double amount of items your character can carry.

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                  • [b]Parasitic Rounds[/b] Rounds mark the victim making them poisoned, paralyzed, and keeps the victim from regening their shield. Lasts paralyzation and regen block last 5 secs. Poison lasts 10 seconds.

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                    • Edited by wikiwakawakawee: 2/2/2015 4:27:26 AM
                      ([b]Double tap root beer[/b] from COD Zombies) "Splicer": bullets split into two for twice the amount of damage per bullet shot

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                      • Edited by FriedUpChicken: 2/2/2015 10:40:58 AM
                        Thief Raid loot has a much greater dropping rate in raids Edit: The raid loot I speak of.. Here's how it would go: Whatever loot you have not received over a course of several raids gets a greater dropping rate overtime. This could be anything from the raid as long as it is something you haven't gotten. And tbh I think such a perk should be on an exotic pair of gauntlets

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                        • [b]Bang, Zoom, Straight To The Moon[/b] You gain 1 Strange Coin for beating the wives of every enemy you come across. [spoiler]And yes, it was a metaphor for beating your wife[/spoiler]

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                        • Seeing Yellow Equip two exotic weapons

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                        • Hex: Slows target's health regen.

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                        • [b]Joseph Staten[/b] Plot appears in the game.

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