1500+ up votes
3000+ replies
[You guys came up with so many great ideas. I really wish Bungie had a look at the comments here.]
[b]Come on, Bungie, give us the freedom to choose whatever suits our style best and don't let those awesome weapons you've designed become obsolete. Actually, don't let the stunning Vault of Glass (best content in the game) be consumed by the darkness.
I believe that Raids and its weapons should always be the at level cap. More weapons to choose from, more content to play.
Weapons are mostly situational and mixing them is part of a successful strategy (it's fun too). Having more to choose from just add to the game.
Edit: I'm not suggesting to automatically turn them into 331 attack weapons. Just give us a way to upgrade them to the current attack cap. I bet you guys can implement it in a sensible way.
Why would we go against the idea of having more relevant weapons at our disposal? It's like saying "I'd rather have less weapons, less content". Let's not be passively attached to an old format. Destiny is something new with immense potential.[/b]
=====================
Some great comments Bungie should pay some attention to:
AJIc3CoLd said:
"But what they decide to do with VOG weapons speaks to the future of the current raid weapons as well. Right now, there is an expiration date on my Fatebringer and that sucks, supremely, but now that same feeling isn't too far for my Black Hammer either. I'd like to carry these weapons with me as long as I am playing Destiny. Yeah, future weapons maybe better and I end up scraping these guns one day but I'd like to be able to decide for myself versus having no choice in the matter. Just my take on the situation".
JoshLags said:
"The problem lies within the way they have designed the upgrading system. They are going to have to re work how you upgrade weapons and armor. Yeah they could just update the VOC gear up to 32 and 331 but what happens when the House of Wolves comes out? Then they are going to have to update both Dark Below and VOC all over again the prevent them from being obsolete. They need to just make it were the players can choose the path they want to take. You choose what armor and weapons you want to upgrade to the highest rank. I mean make it a difficult task. I wouldn't mind the challenge and it would inspire players to be more creative with their characters rather than every single person wearing the same gear".
DE4THINC4RN4TE said:
"Upgrading older legendary weapons could finally give a use for the Gunsmith beyond buying ammo and weapons at a low level. Not to mention it would help provide a larger variety of "good" weapons so that we would have more things to work towards. After all the various DLC's are done, just imagine how varied the weapon and armor selection would be. (Speaking of which, vendors should be able to upgrade armor as well.)"
-
People keep saying that, if you boost older raid gear to match current levels, it would invalidate newer raids, thus ruining the ever-progressing, MMO aspect of the game. Simple solution; like others have proposed, what if the only way to upgrade older weapons was via a drop in newer raids that would be able to level-up older raid gear to match the stats of the newer raid gear? That way, there's always a reason to play the newest content (making the developers happy by still supporting DLC!), because the newest DLC raid will always yield better base stats, without completely invalidating the players' previous efforts and chosen playstyle by forcing them to abandon their favorite raid gear (making the players happy!). Assuming this upgrade path is reserved for RAID GEAR ONLY, it serves to preserve the DLC-driven ecosystem while also making sure that end-game content stays continually relevant. That way, newcomers will have a reason to experience the full breadth of content the game has to offer, which I'm sure we can all agree is what a great game should strive for. TL;DR- New raids should have a potential drop that will raise older raid gear to whatever level the new raid gear is. Thus, DLC raid content remains necessary for continued level progression, without invalidating existing raid content. :D Bungie/Activision gets our money, and we don't have our efforts pooped on! YAY!