I was having fun playing Doubles Skirmish, and then Bungie removed it.
I was having fun playing Salvage, and then Bungie removed it.
I was having fun playing Iron Banner, and then Bungie removed it.
I was having fun playing Bastion and First Light, and then Bungie (effectively) removed them from the game, and placed them in a playlist they regularly remove.
What's the deal here? When you have a total of FOUR multiplayer playlists, and you finally add a fifth, you don't remove it from the game and call it an "Event". That's ridiculous.
Why are limited-time standard game modes like this ever removed? Why? Who thinks this is a good idea?
Deej, if you're listening, can you ask the person responsible why you would routinely remove multiplayer playlists that are considered "standard" in the FPS genre? Bungie carried 12-20 playlists at a time in Halo, and now we have 4.
It is incomprehensible to me that Bungie has extra playlists/modes (Salvage, Doubles, IB) already tested, coded, and implemented, yet we are not allowed to play them, for NO reason. Doubles is a blast... and we've had it once since release. Salvage is a blast, great way to break up the monotony... and we've had if for maybe 3 weeks total since release.
What gives? Is there any sort of logic behind this? If so, please explain, because I'm lost.
P.S. I understand that there is a rationale behind limiting Iron Banner (artificial slowdown of player progress), but I don't agree with it. Wouldn't it be nice if IB was a permanent fixture, perhaps with a weekly reset? It would be like our own little broken Hardcore mode. Speaking of which, can we have a "Hardcore" mode? Kill the radar, guns do more dmg, etc. We want to "play the way we want to play".
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A hardcore mode would be cool
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Bungie is the Devil and Activision is their throne.
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Here is how I think it should work: Control, Clash, Rumble, Skirmish, Doubles Skirmish, Combined Arms, and Salvage should always be available. Then, we also have the Daily Crucible Event that gives bonus rewards and the special DLC versions of these matches. Also, Iron Banner should appear more often, at least once a month. And finally, we have one or two Inferno matches that are a random game mode and rotate weekly.
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Edited by Diwan254: 5/23/2015 6:37:14 AMActually the gamemode roll is to keep the community stacked on certain game mode. If there is too many game modes, the community will be too spread out, and you'll have a 2 hour matchmaking to play a single party (not mentioning that you'll probably have guys from other continent, which means lag)
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They made matchmaking available on weeklies...and removed it :(
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Agreed!
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+1 PvP is only about fighting in Destiny. Halo had funky games (soccer, skeeball, Grifball) and even racing! The lack of playlists and customizations has never made sense.
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Iron Banner is an event, not a standard game mode. In case you were curious about what standard means. You can check the dictionary.
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This guy understands
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Bungie giveth, and bungie taketh away. Just like all the old guns and armor that vanished into thin air.
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Bungie know better than you how you want to play your game. They hired psychologists.
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Bump Im fed up of the same pvp maps over and over again. I had rusted lands 3 times in a row last night :(
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Don't forget queens bounty, cut
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I agree. I think that Iron banner should be permanent...
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Bungie logic..
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I don't play PvP and I actually dislike the crucible, but Ima bump this, just because I think bungie needs to add more variety into Destiny and not remove things. No one hates having more options and it seems Destiny is always limited to specific activities instead of just giving us a wealth of things to do. I want to have more reasons to keep playing instead of doing bounties and logging off.
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I get what you mean with doubles salvage and combined arms but Iron Banner is an event with a special vendor that sells special gear to match and should be kept that way
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BUMP!!!