So here's how it works: fuse any amount of exotics together (weapons or armour) and post your result!
Have fun!
[b]Edit:[/b] Thread is back! Let's see your Taken King exotic fusions!
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I would fuse only 2. Thorn and vex Picture a hive version of vex. Bullets like thorn and the guns theme is green instead of red
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Edited by Medic of Earth: 3/7/2015 12:20:54 AMI got another Radiant dance machines+Don't touch me Name: Can't Touch This Desc: [i]Hammer time[/i] Slot is: Chestplate Special perk is [b]The HAMMER Dance[/b]: When dancing, hammers appear on the floor hurting any enemy's that touch it BONUS: Name: HammerPants Desc:[i]My my my[/i] Slot is:boots Special power: 100+ swag points
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Husk of All Fools...Scout rifle with Necrochasm's fire rate.
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No Land Beyond + Fourth Horseman [i][b]it's still a piece of shit[/b][/i]
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Plan gjallahorn: shoots 7 gjallahorn rockets with each shot, has plan c's ammo capacity It's a primary since everyone knows special + heavy = primary Has void damage for the same reason
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I'M BACK GUARDIANS! THE QUEST FOR THE MOST BADASS EXOTIC CONTINUES!
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Nechrochasm+ghorn (keep full auto) would be insane
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Bad juju + ghorn Gadgajuju
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Felwinters lie + patients and time So you get a very long range shotgun... oh wait
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Gjallarhorn with bad juju perks. Full auto rocket launcher that refills with every kill and charges your super.
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Gjallabreaker Exotic long range grenade launcher. Shoots a projectile that splits into 7 tracking shells which detonate with proximity sensors catching enemies on fire. If target is killed by fire damage it causes the target to explode causing double AoE weapon damage.
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Gjallarthorn. It's a hand cannon that shoots rockets with wolfpack rounds that poison
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Red Vex multi-tool
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Black ice hammer
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Necrobump ( ͡° ͜ʖ ͡°)
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Fate bringer+ Vex Mythoclast= Vex Bringer= GOD
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Edited by b e a n: 3/30/2015 1:06:56 PMThunderlord and Dragon's Breath [b]Dragonlord[/b] - Exotic Rocket Launcher Perk: [i]Firestorm[/i] Increased Explosion Radius. Applies "Scorched" to afflicted targets, dealing lingering damage. Enemies killed by the lingering damage explode. I think this would be a good way to capitalise on the strengths of both weapons, with a huge radius, lingering damage and a firefly like ability to finish it off.
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Invective+icebreaker+gjallerhorn= fully auto rocket launcher that regenerates 2 rockets every 5 seconds.
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Any exotic AR with gjallarhorn Auto rifle with wolfpack rounds Me personally would do my favorite 3 armours together. Armamentarium Alpha Lupi Saint 14 Imagine
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Icebreaker with gally and just regen ammo
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ThunderHorn
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The Last Breath Exotic hand cannon Dragon's Breath + The Last Word It looks like sleek, boxy, and very polished gunmetal When I fires it sounds very restricted, and has an orange, fire-like muzzle flash Stats are comparable to to big chief and the IB hand cannon Upgrades: Zen moment High caliber rounds Armor piercing rounds Explosive rounds Exotic perk: gasping for air Landing a precision hit in a near death experience disorients the target.
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60+ engram opening must watch at 8pm east time http://www.twitch.tv/killershot707
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Icebreaker+Ghorn+Vex Mytho= Fully auto Ghorn with regenerating ammo.
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Pocket Infinity + Gjallahorn = Rocket Infinity Exotic primary rocket launcher Perk: Rocket Infinite: Rockets fired from this weapon can be shot in full auto, leave wolfpack rounds, and almost all non-direct hits will return ammo to magazine.