So here's how it works: fuse any amount of exotics together (weapons or armour) and post your result!
Have fun!
[b]Edit:[/b] Thread is back! Let's see your Taken King exotic fusions!
-
-
Hawkhorn that is all
-
Edited by Mozzer32: 5/1/2015 7:47:21 PM[b]The Last Word of Crota[/b] [b][i]I'm not gonna die yet...[/i][/b] Mag size = 5 Exotic perks: fan fire, [i]dying breath[/i]: rapidly landing hits with all bullets in the mag grants another mag
-
[b]Heart of the Thunderhorn[/b] - Shoot tracking rockets with wolfpack rounds from your chest - Using your super will allow you to spam-shoot these rockets at a faster speed - Hidden firefly perk will be enabled on all primary weapons when equipped
-
Bump to revive
-
super good advice + dragon's breath= super good breath. shoots 3 round burst of toothpaste at the enemy, and leaves a pool of green listerine, similar to fanatics pool from vog. step in it, and you have awesome breath.
-
Edited by Astrachalasia: 5/1/2015 6:09:04 PMGonna go off the beaten path here. [b]Don't Touch Thunder[/b] [i]The chances of getting electrocuted by lightning and thunder are 1 in 1,000... unless you chase after it.[/i] These gauntlets have an arc glow to them, and they occasionally spark thunder and lightning (aesthetic) [u]Perk One: Heavy Ammo[/u] Increases the amount of heavy ammo you can hold. [u]Perk Two: Don't Touch Me[/u] Briefly invisible when melee attacked [u]Perk Three: Odds Are[/u] When meleed, there is a small chance you will insta-kill your attacker or reduce attacker's health to 50% if it is a Major/Ultra. Does not work on bosses.
-
The Last Thorn Deadly Juju SUROS Regime "Light" Patience Beyond Time Moon Breaker Thunderous Advice The 4th Hawkmen Universal Horn
-
Bad time sniper rifle "This is a bad time come again later" Exotic perk "curse of time" every kill refills mag and reactivate invisibility
-
No Land Bechasm Still sucks
-
My two favorite primary exotics: Hard Light/ Bad JuJu = Bad Light My two favorite secondary exotics: Ice Breaker/ P&T = Patience Breaker My two favorite heavy exotics: Gally/ Thunderlord = Gallalord
-
Super gjallar advice Every hit shot on an enemy realease wolpack rounds
-
The Last Moon
-
Gjallybreaker. Gjallarhorn that regents rockets. F to the Yeah
-
Edited by RPritt: 5/1/2015 5:41:35 PMHawkmoon and gally, the hawkhorn Three bullets are stronger than the rest, every head shot causes Wolfpack rounds to come out and damage everyone in a five foot radius. WP rounds cause half the damage as the initial headshot
-
Vex and invective, fusion on primary that fires a scatter shot and fires on full auto, also regens ammo
-
Thorn and Ghallerhorn. Bullets make wolfpack rounds, and they have the DoT. Nothing would survive.
-
Thunderclast. Thunderlord and the vex. It rocks the setup of the thunder Lord but comes with arc to solar option like murmur and is a fusion firing heavy machine gun.
-
Seen a thread like this before, and IMO the best 2 gun answer was Bad Juju and Thunderlord. As long as you're killing the gun keeps firing and speeding up constantly. If you add a third gun, add Truth (rapid fired HMG shots that refill ammo on kill, and they aggressively track your enemies).
-
Thunderbreaker or Icelord: HMG where all kills are explosive. Arc rounds
-
No Land Beyond + Pocket Infinity = Beyond Infinity
-
Nerfs
-
Hawkbreaker
-
Yallaerthorn
-
Thorn and gjallarhorn!!!
-