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Destiny

Discuss all things Destiny.
Edited by Tainted Cornhole: 1/29/2015 5:30:13 AM
6

What would you like to see in destiny?

What can I say. I love destiny for what it is, but there just feels like there's something missing. Over my gaming experiences and knowledge and throughout playing destiny I have brainstormed some ideas which I would have liked to see in destiny or hopeful in future updates: - Higher levels: Let's face it. Who doesn't like games where you can level up and earn greater rewards and look forward to more powerful abilities?! Personally I found reaching level 20 just a little bit to easy. If they at least made it something like level 50 then add the light to armour to increase it higher that would be pretty sweet. However I do realise they made it 20 for a reason. - Ship wars Ok so I don't see the whole point of the ships in destiny. I mean. Is it just something to admire while your game is loading? Just imagine flying around in an exotic ship with blaster on all sides blowing the bajesus out of other players! -Private crucible (multiplayer) Who likes kicking their mates ass in games? I know I do! So I haven't done everything in crucible yet so if it is made I'll look pretty stupid lol. But yeah. Name say it all. Versing your mates in death matches/free for all multiplayer :) -More planets Although the story wasn't too bad. I quite enjoyed it. It just seemed a little short for my taste. More planets should have been added to further the story rather than adding "the darkness below" to add extra story. Saturn/Mercury they would have been sweet. Uranus not so much... :) -Emotes master Personally I like the emotes in the game. But when I started as a warlock I saw another player bow to me. I wanted this rather than a stupid wave. Apparently warlocks are too good to bow. In the near future id like to see a npc in the tower which allows a player to switch their emotes to what they like best. -Maps It may be easy for some to learn the ways of the planets, but it takes me some time and I get lost easily -.- even if you had to search the area first before unlocking the map that would be sweet. Also having the ability to set waypoints would make it so much easier to navigate. -Points tracker (vanguard,dead orbit etc.) There already is one I know. But it only comes up as you get points. There should be an option to check all of your points and rankings for vanguard, dead orbit etc. I like to keep track and have a close eye on my progress without having to leave my objective. Dead ghost tracker. HOW MANY DEAD GHOSTS HAVE I FOUND?!?! I know I can check through the app. But. What if! WHAT IF MY PHONE DIED! Just a general stats option is needed I reckon lol. -Public voice chat So many things I wanna say to some players -Grimoire cards Just thought I'd add. I don't get it. If you think of anything which you would like to see in destiny or would like to comment on my ideas go for it :P hoping to see some of these in the future. :D

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  • Edited by LordChocoSlime: 1/29/2015 10:58:21 AM
    Here's a few ideas I have in mind. 01. Major buff for most of The Tower's vendors: The Speaker, Eva, Banshee-44, Amanda, and Rahool are all in desperate need of massive stock overhauls. Granted, emblem and shader previews were added a couple updates ago and Eva sells more shaders now, but her stock still pales in comparison to the amount of shaders that appear as random rewards. 02: New enemy types per group: Although Destiny has a decent selection of enemies, the types of enemies per group feel limited. It'll be great to see more types of Fallen, Hive, Vex, and Cabal besides the ones who constantly appear in each and every mission. An expanded "bestiary" can diversify the enemy variety and also make use of the rarely used Void shields. Examples for new enemy types: airborne melee enemy, defensive enemy that shields allies from damage, melee-based Cabal/Vex, enemy cleric that can heal allies, enemy that can buff allies. 03: Make Motes of Light relevant: So far, they're mostly used for buying rather expansive class items and somewhat pricey emblems from The Speaker and exotic engrams from Xur. Personally, the latter option sounds more sensible than shelling out hard earned Motes on a fancy but pricey class item. Admittedly, Motes of Light will get more attention when the Trials of Osiris is released, but there's no telling when that event will begin. 04. Randomly generated dungeon-style: This mode would have random enemies and loot chests in random destinations with random level designs to keep players on their foes. It'll be similar to some dungeons in other games (Diablo and Torchlight), include a minimum level requirement, and perhap even scalable enemy levels. A potentially good break from replaying the same Story, Strike and Raid missions over again. 05. A few more single player friendly modes: I know this game is mostly for social gamers, but it wouldn't hurt to include some more single player modes such. A few ideas include special Quests from the Vanguard/Factions that aren't related to bounties/patrols and assorted single player challenges (Daily Epic Story?). Not everyone is psyched for PvP and Raids. 06. The option to reroll Legendary gear's upgrades/element: A handy feature that enables players to reroll a Legendary weapon/armor's upgrades at the cost of some special currency (Motes of Light, anyone). Especially handy if RNGesus hasn't "blessed" you with Legendary weapons with a specific element. A similar feature was added for Legendary weapons obtained from the recent Iron banner events. 07. Getting something out of scrapping unwanted Sparrows and Jumpships: Scrapping a vehicle only to get nothing feels awkward. Maybe an option to sell or trade in unwanted vehicles can work without throwing the game's economy out of balance. 08. More stuff to do at The Tower: I'm sure more activities will be add to The Tower as new expansions are released, but so far the main post-Story activities mostly include bounties, Xur, and recruiting players for end-game stuff (Weekly Heroic/Nightfall, Raids). Also, The Tower itself feels small compared to major cities in MMO-styled games such as Final Fantasy XI.

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