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Destiny

Discuss all things Destiny.
Edited by kaleゴゴゴゴ: 1/29/2015 1:46:21 AM
40

THE ANSWER TO PLAYER TRADING

Every time someone brings up player trading, people always come up with crap excuses about how it will "break the game". In this thread, I will slaughter all excuses about why it shouldn't be implemented Tl;dr at bottom [spoiler]don't make me kick your ass bungie[/spoiler] Excuse #1: level 20 players will be max 32 if people give them armor and fučk all the people that had to grind and raid for months to get SOLUTION: only allow trading of items of the same rarity. For example, let's say I get 2 hard lights from vog and I already have a bunch of primary exotics, but for some reason, I can never get any other weapon type (this is my crurrent situation). Now let's say some other dude is the opposite of me. He has 3 plan c's and cannot seem to get the exotic he really wants, hard light. So, simple, we trade an exotic for an exotic. We both get what we want, and probably end up playing destiny more, since we're happy. Bungie is happy because that's two players that are now more happy with destiny than they were before. Activision is happy because those are two dlc-buying players (potentially) that are playing their game, as opposed to say, getting bored and quitting. Excuse #2 there will be sites like destinyexotics247.com SOLUTION: if you can only trade the same rarity, those sites would become obsolete because, why would you pay money to trade an exotic for an exotic, especially considering you can do that for free. You wouldn't. Problem solved. If you can think of any more excuses for why trading shouldn't be implemented, please comment below and I will proceed to conquer them. Tl;dr- only allow trading for items of the same rarity, like an exotic for an exotic ect. Edit: 70 replies!

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  • It'd make more sense to provide a common medium of exchange. Take a look at the grand exchange in runescape. Something people forget is that with trading the item itself becomes a form of currency which will not have a standard value which will complicate trading. I don't see a situation where a ghorn would be traded for a no land beyond save a hard core collector. As such exotics will effective have different values where only the rarest will be traded for the rarest and leading to more real life currency being used to obtain rare weapons. If a medium of exchange is created and set by basic free market concepts save some price stabilization by Bungie, then there will be much fewer problems. For an example a ghorn might be worth 100 exchange tokens, a fate bringer 50 and a no land beyond 10. It then becomes a mater of trading in enough gear to get what you want. The only difficult part of this would be all the different variations of weapons needed separate listing. One option would be to allow weapons purchased in the exchange to be wiped clean of perks and just be assigned as X number of X weapon and then also the buyer to buy the weapon with chose perks. This could very easily break pvp with everyone running near identical gear. It would also take a lot of joy out of getting any kind of gear. With the current set up for gear and RNG a trade system would be a huge undertaking and very difficult to properly balance in with the rest of the game. Honestly it's probably just be better to modify the RNG closer to what they did with the crota raid drops and add more systems like the exotic bounties where there are more fixed ways to get specific gear.

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