Every time someone brings up player trading, people always come up with crap excuses about how it will "break the game". In this thread, I will slaughter all excuses about why it shouldn't be implemented
Tl;dr at bottom
[spoiler]don't make me kick your ass bungie[/spoiler]
Excuse #1: level 20 players will be max 32 if people give them armor and fučk all the people that had to grind and raid for months to get
SOLUTION: only allow trading of items of the same rarity. For example, let's say I get 2 hard lights from vog and I already have a bunch of primary exotics, but for some reason, I can never get any other weapon type (this is my crurrent situation). Now let's say some other dude is the opposite of me. He has 3 plan c's and cannot seem to get the exotic he really wants, hard light. So, simple, we trade an exotic for an exotic. We both get what we want, and probably end up playing destiny more, since we're happy. Bungie is happy because that's two players that are now more happy with destiny than they were before. Activision is happy because those are two dlc-buying players (potentially) that are playing their game, as opposed to say, getting bored and quitting.
Excuse #2 there will be sites like destinyexotics247.com
SOLUTION: if you can only trade the same rarity, those sites would become obsolete because, why would you pay money to trade an exotic for an exotic, especially considering you can do that for free. You wouldn't. Problem solved.
If you can think of any more excuses for why trading shouldn't be implemented, please comment below and I will proceed to conquer them.
Tl;dr- only allow trading for items of the same rarity, like an exotic for an exotic ect.
Edit: 70 replies!
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The reason trading isn't implemented is very simple. Everyone knows that the biggest tool bungie has to keep players running on the hampster wheel is the fact that they are hunting for that one exotic or two they don't have. If trading were to begin, everyone would have every weapon they need within a week or two. Players wouldn't grind as much seeing no need to hunt for anything else in game. Trading would break the obsessive/addictive need to keep running nightfalls/raids each week. Bungie would lose their grip on addicted players by week 4. Game would be broken. That's why
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I see your point but how about this - a trade screen comes up with slots... Guardian A deposits one of his four Gjally's... Guardian B deposits 10k glimmer, black hammer, and word of crota.... Guardian A clicks Accept - guardian B clicks Accept. If anyone changes anything the trade is no longer "accepted." Like i click accept then dude removes the 10k glimmer... It automatically takes me out of Accept.
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Or make it like the diablo trading system. Only people in your fireteam at the time getting something may trade it off, and also have a time limit to trade said item off.
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Theres a simpler solution that will fix a majority of the problems / complaints that arise from the RNG system. Do what WoW did. Open up a 30-60 minute window of trading from when you get an item in the raid. Allow trading only between those in the fireteam at the time of getting the item. Havent gotten the warlock chest yet, and one of your teammates just got his third one? Maybe youll pick up something in the raid run that he/she needs. Boom, trade.
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Here's a dialogue... "Trading Necrochasm for any exotic just for 5 bucks paypal only!"
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It'd make more sense to provide a common medium of exchange. Take a look at the grand exchange in runescape. Something people forget is that with trading the item itself becomes a form of currency which will not have a standard value which will complicate trading. I don't see a situation where a ghorn would be traded for a no land beyond save a hard core collector. As such exotics will effective have different values where only the rarest will be traded for the rarest and leading to more real life currency being used to obtain rare weapons. If a medium of exchange is created and set by basic free market concepts save some price stabilization by Bungie, then there will be much fewer problems. For an example a ghorn might be worth 100 exchange tokens, a fate bringer 50 and a no land beyond 10. It then becomes a mater of trading in enough gear to get what you want. The only difficult part of this would be all the different variations of weapons needed separate listing. One option would be to allow weapons purchased in the exchange to be wiped clean of perks and just be assigned as X number of X weapon and then also the buyer to buy the weapon with chose perks. This could very easily break pvp with everyone running near identical gear. It would also take a lot of joy out of getting any kind of gear. With the current set up for gear and RNG a trade system would be a huge undertaking and very difficult to properly balance in with the rest of the game. Honestly it's probably just be better to modify the RNG closer to what they did with the crota raid drops and add more systems like the exotic bounties where there are more fixed ways to get specific gear.
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In response to your "Excuse #2", all items of same rarity are simply not equal. Those sites would not be obsolete, in the slightest, as getting any Exotic to trade for a desirable Exotic is still not hard to do. It only take a few Strange Coins to buy whatever is on sale that week, and have some pile of garbage to trade for what you actually want. Spend 13 SC on whatever the cheap armor is for the week, pay someone a few dollars to actually trade that soon to be Exotic Shard for what they have to sell. Even if you go Exotic Weapon for Weapon, it is only a few more coins to do the same thing. People do not want Exotics just because they are an Exotic, but they desire specific ones. Basic tenant of supply and demand, and your solution still leaves those unbalanced. Economies are complex, and you simply will not achieve a fair and balanced system without a robust and well-implemented economy. That is just basic economics, and if you leave any opportunity at all, for the in-game and real-world economies to intermingle, they will. You would have more luck getting Bungie to add something more akin to an auction house, than a trading system. At least an auction provides a quasi-economy, in that it becomes regulated by public participation. However, you would still need to uncap whatever type of currency is used in that scenario, as people will always want to spend more than someone else.
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I've been saying this would work for a while. You just force same-tier trading, make sure every raid is counted as its own tier for balancing the progression aspect, and you're good to go.
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I'll trade you my holographic pikachu card for a gjallahorn.
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Still don't agree because you will have all exotics. Just by trading and you have have nothing to play for. That and the posh horn.... Every player will have. I'd rather say I won the posh horn and not day. Yeah my psn friend gave it to me...
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GHorn is gonna be one of those exotics, that the person is gonna make you drop more for, sadly some will actually do it.
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Yes because trading invective for ghorn is clearly an even trade Drop tables aren't even so you can't use rarity level as a basis for trading
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The is something I believe. What if a a person whose played and won all vog gear. Then he trades it for the ce gear. The thing is he doesn't have he dlc. What then. A solution could be that it just wouldn't allow it, like how eris morn has the dark below required checkbox.
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I've actually had this idea in my head for a long time
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I'd give my friend who's new to destiny a vex and an icebreaker because -blam!- RNG lol
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I see your point but how about this - a trade screen comes up with slots... Guardian deposits one of his four Gjally's... Guardian B deposits 10k glimmer, black hammer, and word of crota.... Guardian A clicks Accept - guardian B clicks Accept. If anyone changes anything the trade is no longer "accepted." Like i click accept then dude removes the 10k glimmer... It automatically takes me out of Accept.
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You forgot a few hashtags [quote]#imadumbass #icantspellrecommendation[/quote]
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Limiting trading makes it lackluster...You know, not worth it. There are plenty of people who would gladly trade one of the jellyhorns for real money and not care that they got some lesser exotic in return....because they just made real world money. You solution is poor. It does not create incentive for players to trade, all it does is "solve" the obvious problems. An actual solution needs to make trading lucrative for both parties while preventing the negative side effects. But as a website would arise regardless of your "solution" it is still loud and clear that large scale trading will never happen. Unless Bumgie REALLY wants to watch their community evaporate. I can see an argument for timed trades, if something drops in a nf/heroic/strike, you have 24 hours to trade with those who were in the fire team. But beyond that I think full trades are a lazy, pathetic, pipe dream.
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#2: Because plenty of people would pay money to trade No Land Beyond for Gjallarhorn. There will never be trading. Get over it.
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I always assume the ppl against trading are the same type of ppl who do their taxes by hand and the same type of ppl who complain endlessly about cheesing, afk players, etc. Some ppl just don't like freedom imo
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I think it should be like you can only trade items received in an event with fireteam members who took part in the same event. Also 24-48 hour time limit to trade items. EX: If my buddy gets his 6th mythoclast, he can trade it to me if I was part of the same atheon kill, but not to some guy who would be randomly begging in the tower. (I feel like trading would lead to the same people on WoW who beg for gold, which is just annoying).
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Self bump