Majority rules is right, which is why I will usually plow through the enemies with them for the most part. When they are triple timing on a mission I want to lay back on I'd rather flip the orbit switch and look for a team that is more inclined to focus on the team, even if it's a simple question to make sure everyone's on the same page. The only time I orbit on a speeder is when they are ignoring the team completely. I've touched down with a guy on the Mars mission that jumped his speeder and flew through all enemies before I even got to the opening. Once we activated it (he skipped that) he went past everyone inside and then died on the outside to pull us forward. It wasn't even a matter of us killing everything. The person was just being a jerk. No sense in continuing with a lone wolf mentality.
Again, I respect that there are different play styles. It's the simple lack of consideration involved when you go against the normal goal of a strike without any care as to whomever is around. It's not any one person's strike. So dying to pull people forward because they want everyone to follow their speed is a jerk move in my opinion. *shrugs* Luckily I've been paired with a decent group most of the time.
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Yea, I think dying to pull people forward is inconsiderate, I don't do that. I would argue that killing adds is not the "normal goal" of a strike.... The goal is to kill the boss! The strike is not complete until the Boss is killed! Speeders are essentially fulfilling the "goal" of the strike as soon as possible! I don't get why add killers believe that killing adds is the way the strike is supposed to be played, if that were the case, there would be barriers in place, removed only after killing the adds.