How does it balance the game if it's a one hit kill? One hit kills balance the game? And add map control?
Wait a second... Doesn't Efrideet's Spear one hit kill...
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I don't care if you're joking or not at this point, I pray for the good of humanity that you do not breed. End your dumbass bloodline at you.
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Alright I'll let my girlfriend know we can't procreate because iWrathful said. :)
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So what point are you trying to make here? I can't tell the difference between your sarcasm and your actual opinion, because they both seem equally absurd. If you're asking what the difference is between a Spear 1 shot and a 1 shot from anything else, then I'll tell you. Heavy 1 shots are balanced because you obtain heavy ammo from controlling the map. If you lose both heavies in a team game, then it's your team's fault for losing map control, and you deserve to be spammed by rockets for the rest of the match. Super 1 shots are also balanced because everyone gets them. There's skill involved in using your super correctly, and also teamwork with the orb mechanic. If someone makes a bunch of orbs, good teams will call out their location so everyone can chain supers off each other. Spear 1 shots have far more range than shotgun/fusion 1 shots (obviously), and only require you to hit the body, which is the same as the other secondaries. What's the point in using any other secondary if you can get 1 shots just as easily with the Spear, but from across the map?
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Nice to see you try. But honestly. These forums have some of the most stupidest people I've ever had the misfortune of meeting.
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Lol, thanks man. Maybe if we had customs then people would understand how impossible it is to fight a Spear 1v1.
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Final round should just be taken out of the game. Simple.
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If only.... it gets abused on some other guns as well. Even before the Thorn buff, I could get some good use out of it due to the final round doing like 110 damage, and the small clip size that let you get to the last bullets faster.