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#feedback

Edited by RepublicansBlow: 1/22/2015 6:07:08 PM
10

Just because you want them to be balanced, doesn't mean they are

They aren't balanced. TITAN... (what are the negatives?) + immune to death (even with 3 rockets at once being fired) during animation of FOH. + Hidden to players, it's just set it off and watch the more skilled players die + Very high % chance of at least 1 kill + FOH blast radius can kill 6 instantly if 6 are there and requires no "aiming"/skill. There is nothing even remotely close in Hunters and NOVABOMB is comparable but requires actual aiming. + Shoulder Charge, which is UNLIMITED one hit kills w/ a 2 or 3 second cool down. NOTHING is comparable from ANY class. Hunters take 2 or 3 melee's and WARLOCKS can "melee" you from far away. + Lightening grenades, the most powerful, widespread grenade in the game...again NOTHING comparable. One hit from lightning grenade on 31 hunter (1550 defense) w/ full health + shield takes me down to no shield, half health. Next pulse, in it's huge radius, dead. WARLOCK + NOVABOMB kills 6 instantly + Partially Immune to death during animation of NOVABOMB + Hidden to other players, just set it off and watch the more skilled players die + Very high % chance of at least 1 kill + Sunsinger grenades that last a long time, cant everywhere and do ALOT of area damage to multiple people - Melee is over powered, but warlocks are paper thin so that part equals out HUNTER + Blade Dancer, should be able to kill 6 people (EXTREMELY rare, typically 1,2 or 3 killed) if you have the skill to pull it off before everyone shotguns your face - No extra shield, no health regen when set off, not extra animation damage buff - Best grenade isn't consistent in dealing damage - Not one guaranteed grenade kill, even with persons foot on exploding grenade - Time based (where as Nova Bomb, Shoulder Charge and FOH are all "instant" / hidden) so players can run or gang up on you as it's obvious to everyone else - Blade Dancer, easily killed with 2 skilled players, so you might not get 1 single kill, no matter how close to someone you are - Sometimes the "hits" don't register on Incompetent Bungies network code, so people live - Some players actually take 2 hits to kill - Easily killed w/ shotguns from far away + Golden gun should be instant one hit kills, for a max of 4 (if you have the helmet, otherwise 3) - Typically only 1 or 2 killed before being murderlated - Requires VERY precise aiming in the heat of the moment (not required by other classes) - Some shots don't register, even with both " accuracy " perks turned on (yes we have to burn two spots to make "golden gun" somewhat accurate - Not one guaranteed grenade kill, even with persons foot on exploding grenade - Tripmine is slow to go off resulting in people getting away from it's blast - More than likely to die while using it - MIGHT get 1 kill - Time based (where as Nova Bomb, Shoulder Charge and FOH are all "instant" / hidden) so players can run or gang up on you as it's obvious to everyone else - Requires PRECISE aiming while setting off - You get no extra shield or health regen when used - Easily killed with shotguns from far away So explain to me how it's balanced again?

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