Which is better?
Got both from engrams and they both have void damage and the same middle perk options of Flared Magwell (Faster Reloads) / Field Scout (Increased mag size) / Perfect Balance (very low recoil)
RoF: Harm's Way has much higher
Impact: All Odds has much higher
Range: All Odds has higher
Stability: Harm's Way has much higher
Reload: Harm's Way slightly better
Magazine (w/o and w/ Field Scout): All Odds has 26/50; Harm's Way has double (54/100)
And here are the unique perks for each:
Harm's Way
- Counter balance (increased stability)
- Grenadier (Kills reduce grenade cool down)
All Odds
- Rodeo (Reduces severity of recoil)
- Surplus (Find more ammo)
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They're both wrong my jolders hammer eats everything