I think $95 is fair for everything that is and will be included after the house of wolves hits,maybe $85. I think games are undervalued. I don't think anyone would be willing to pay over $60 if the game include everything that came with the dlc even though it's worth more.
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I think the problem is that you used to get a full game. Then, after the game was done and out, through mods, Devs, and feedback, more content was brought out and available to purchase/play. As consumers, we have been letting the publishers push more towards putting out the bare minimum of a game, and then charging more money to get the "complete" version of the game. Two totally different ideas of what DLC is/should be. The video above generates ideas on why Activision made more money by doing it this way, and poses the question on whether or not you, as a gamer, are cool with letting it happen. The "that's just the way it is" mindset will allow the practice to continue/worsen.
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And you think that destiny, the game thousands of people have put 500+hours into, in an unfinished game or has a lack of content? I don't get it.
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Edited by xlostpunkfoundx: 1/14/2015 8:07:58 PM500+ hours may have been put in, but it is 20 or so hours of story content repeated (I know because I started and played through with a fresh toon for my ExtraLife 24hr gaming marathon this year, finishing the game before my marathon was over). The initial raids might add in a bit more time, but after that, it is again repeating the same content over and over. Fallout 3, a game that is years old, had about 40 hours or storyline content with many more hours of things to do on the side. THEN, DLC was added to add even more stuff and earn some more cash for the devs/pubs. Just an example of how the DLC economy has been changing.
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Edited by tacticalxxxpanda: 1/14/2015 8:13:42 PMWell why would you continue to play if you feel the game is monotonous and boring? There's plenty of games that revolve around repeating activities in order to progress, in fact most mmo or rpg style games are like this. I will agree that there needs to be more strikes, raids and story missions but I also think people need to get used to the fact that even if there was more content we would still be repeating it over and over again lol. Also if you compare destiny to any other AAA fps game on the market right now you'll see that destiny has more content than most of them. A 20 hour campaign is pretty long compared to COD or BF4.
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Edited by xlostpunkfoundx: 1/14/2015 8:30:03 PMI continue to play because I pre-ordered and purchased the game long before release. If I spent the money, I might as well get use out of it. I also never said the game wasn't fun. I do enjoy it when I play. I played for about a month after launch, finished everything then took a break until TDB. Played that for about two weeks, got my Raid gear, and am now on a break again until HOW comes out. What I do not like is how the game was presented for release, and I will not pre-order/purchase anymore until well after the next release and when all of the reviews are in. I will not buy anymore DLC until after release when all of the reviews are in. I would encourage everyone else to follow suit (not just for Destiny, but for ALL games). I was going to avoid bringing up MMO's because it is hit or miss as to whether the person that you are conversing with buys into the "Destiny as an MMO" idea, but here is my take on that. In most MMO's, while there is repetition the journey to level cap can take up to 100 hours before you start doing endgame (Raids) creating a much longer game (and generally, a larger world to play in). Overall, the game is not "bad". I don't blame the Developers (Bungie). It is just the shady business practices that we (gamers) are letting the Publishers (Activision) get away with. Look at what the Devs of Witcher 3 are doing...one price for the initial game, then DLC for free. I've never played any of their series, but based on that, I will support their product.