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Edited by XxMrHollywood: 1/14/2015 1:45:57 PM
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Interesting ideas. What about enemies running around, a boss, and dead ghosts? Kings watch has had it all since alpha, can you play it without glitching? no, that is called "Cut Content" If your ok with that then thats on you.
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  • Here is a thought: Bungie, in their vast experience, knows just how resourceful the community can be. I mean, they've seen players that make it their sole purpose to superbounce, glitch outside the map and abuse animation cancels to dominate in PVP in all of their past games. Who can say that, knowing this community, they purposefully left a few things in the game here and there as breadcrumbs to see if it would spark the creative juices to try and break their game. It just so happens that these areas are part of the DLC which hasn't been released yet, to prevent any advantages it would give. Much like the good puppet the community is, we took the bait. whats more, if Crota's End Hard mode wasn't big enough proof that we are so gullible, then we are just in denial. They purposefully delayed it to see how we would break it.

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  • You are more than entitled to your opinion, but I simply will not fall victim to the repeating pattern of brainwashing that runs rampant around here. This community generated excess hype, and then when their own extrapolations of what that really meant were not met, they lay blame at everyone's feet but their own - and the same thing happens every time there is an impending release, and it will continue to happen because this community will not accept the fact that they have a responsibility to be an informed consumer. That is no one's fault but your own. Citing works in progress as completed content does not become factual because it is repeated, over and over. In the software development industry, we regularly include artifacts that are not complete. Code paths mature at different frequencies, and there is value in pushing things as they sit. The "Ultra Captain" argument... It is old and tired. They go to the effort of naming minor bosses all throughout the game. If they learned a lesson from that one, it is that they should have called him "Placeholder Pete" - but I don't even think that could drive the point home. I am more than okay with their development approach, because it is much more common than you will ever realize. It is not proof of the Illuminati, but a mature industry standard that is not going to change because the consumers do not understand it.

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  • So a name on a single npc in an otherwise 100% complete area several months before the game launches means its still "in development" I can just give you facts, if you believe in your response above then theres nothing more I can do.

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  • The only reason there's nothing more that you can do is because you're being Titan punched with logic and realistic explanations, yet trying to deny and respond to it by your piggybacked "opinion". Give it up. Your case is weak. As Lord Shaxx would say, "this isn't a fight, it's a massacre.'

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  • I believe my response based on the fact that I have spent my entire career developing software in shops ranging from just a few people to ones even larger than Bungie. You do not have to believe what I have experienced, in terms of software development practices, but you sticking your fingers in your ears and yelling "Neener! Neener! Neener!" has no impact on what I have been exposed to that consumers are generally not aware of. Other developers who play this game have stated the same thing on other countless threads, just like this one. Honestly, I have no idea what point you are trying to make in your statement. The Ultra Captain is a placeholder, likely from play testing a spawn point. That is not what an NPC is. An NPC is Eris, a mechanic that Bungie specifically said was added as a content delivery mechanism based on user feedback. Completeness is not, and never will be, an indication of something being cut. The only thing that it proves is that they are ahead of a deadline - for however "complete" something is. If it was done and ready for everyone to access, it would have been either included or sold to you already. They have absolutely nothing to gain by holding back content for quarterly releases when they could have sold it to you thrice already.

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  • They actually have a lot to gain by holding back content and reselling it. Not saying that's what they are doing but what I will say is the game is lacking more than it should.

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  • Agree that the game is lacking in the content department - have never personally disputed that. But, I really do think that it wll have to be addressed if there is any chance of viability of the franchise running its full course. There would be even more to gain, though, if the end-products were as easy to produce as it was claimed. And that is my point, ultimately. If they could efficiently increase the pipeline to deliver more content, you would definitely see it. If they turned around what we have gotten in terms of scope, DLC-wise, on a monthly basis - even at $10USD per month - they would likely do it, as they would be generating more income.

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