my opinion: red death- agree with u, universal also agree with you. for a shotty, it isnt very good. especially since it is taking away a slot for a scout or auto. NLB- definately, its pretty bad. it doesnt evn fell like a sniper to me. it feels more like a carbine or actual rifle off of COD waw. 4th horseman, srry im on xbox. seen gameplay but wasnt impressed. gunna agree with you on tht too. i feel Hardlight does need a tiny boost, but lets just give it a little more impact. necrochasm is going to b arc, so there really isnt any reason for it to be arc. SGA is where i disagree. u made a good point about how it promotes spray and pray mechanics instead of actual skill, but i think ur idea of a buff is too much. if u had 200+ heavy tht could all be in one clip, think of how horrible tht would be if they all camped. it would matter if the missed one shot, because all they would hav to do is hit you a couple more times to get back to full clip. it would be too much. i doubt anyone is so bad tht they would miss twenty times in a row. (wouldn't want that person in a raid -_-). if anything, i think tht they should take off the SGA original perk completely on the weapon. it just isnt a good perk to go along with the weapon class. they should giv it something like dead-eye off of COD ghost( stacking kills grants random additional damage, but only for a short while. if you stop killing, the perk dissapears until ur next streak) and also throw on something like crowd control. that way thunder-lord would be the precision LMG, and SGA would be more of a close range LMG tht rewards quick skillful kills with the random damage bonuses to help clutch you through more fights. also actual hav the weapon talk, like they do on Borderlands 2. it would be purely cosmetic, and giv a little incentive to use the weapon. hav it call out when an enemy is spotted on the radar, or tell you when to reload. or make fun of you wen you miss.
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