But what your suggesting would go against the business plan Bungie and Activision have in place.
And that is to bleed out as much money as possible by getting players to endlessly grind away in between DLC's, by making current gear sub-par with new dlc gear. Its allways going to happen. Some players are apparently cool with that...Im not. But the gameplay changes your suggesting wont happen because of the business model.
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Edited by pablogordon: 1/8/2015 1:30:16 PMI don't get your bleeding money argument.....there isn't a monthly subscription, and the DLC are/were mostly all pre-ordered. They got the money, not much bleeding going on that I can see...comet will be (hopefully) expansion worthy of paying for, but that's September at best! Almost a year after original release... The decision to leave behind VoG raid gear was baffling sure, but I think it was just a really poor decision to extend playtime. Simple answer is all new drops after the DLC went live should have had tower-comparable stats at least, same for when HoW goes live in a month or so.
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DLC costs money. DLC makes previous gear sub par. Players must get DLC to reach new max level. Most DLC isnt pre-ordered. And most players expect a finished game to be allways playable. Bungie have been discriminating against players who do-not have dlc. I paid for dlc. I wont for the next. Because I can see a pattern, and think its grossly unfair on players and greedy on Bungies part.
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I think I get what you're saying.. I too think there should have been a non-DLC daily/weekly/nightfall list. My point is most of the DLC-buyers prepaid, or like me bought the bundle by week two, and most anyone who didn't buy the DLC were pissed enough by this past week to just quit...again idiotic moves by bungie/activision in my opinion.
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With the idea I had, it involves a new difficulty to the Vault that drops higher stat gear. The higher difficulty simply can't be played unless the person runs the new raids to strengthen up for it.
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It's a MMO, it happens in like every MMO...
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But its a shitty mmo thats the deal breaker for alot of players who have made it 30+ The levels are to small and too few in number. The planet maps are tiny. An MMO destiny is not.
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Edited by AvG Dingo: 1/8/2015 12:59:37 PMI agree that improvements can be made, A LOT more content and levels for example. But in every MMO style gave that I can think of when the new expansion comes out, old content and great become obsolete. Take World of Warcraft for example. It's been around for a very long time and it's still continuing to grow. Despite the fact that new content renders old content irreverent.
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WOW uses a subscription model. Destiny is outright paid game, with DLC on top. Its just the shooter fanbase aka FPS players won't stand for it. We can just -blam!- off and play battlefield/cod/whatever else that is just XP based, playing other real players, and leaving strikes/raids to mmo crowd. Because after you've done a strike a few times, really its just repetitive grind, with enemies spawning in the same places over and over again. And for what, just to get the shit you've just earned made obsolete every three months. Im sorry but repeating vault of glass for random raid gear was stupid enough the first time round. Seriously the developers milked each level over and over, then -blam!-ed you again with DLC. Thats said if Bungie makes Destiny a true MMO, with a massive expansive universe to go bug hunting on a far far away planet, where you don't care about the V.O.G because you so busy lost in some far corner of the universe doing your own thing, that be great. But its not going to happen anytime soon.
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Edited by AvG Dingo: 1/8/2015 1:31:12 PMAgreed and it's a shame. I'd like to have seen destiny be as massive as lets take for example Mass Effect 3, you can take to all sorts of solar systems and planets. Destiny could be so much more if imprinted improved on.