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Edited by forkless: 1/7/2015 7:13:54 PM
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The 'old' VoG raids do not become trivial.People should just change their perception of what they are. Four additional opportunities per week at an exotic weapon... per character. There are some other problems with upscaling VoG to the new level cap for armor as well. You would be needing extra slots for every raid/level cap raise to accommodate for raid specific gear. Since level 32 raid gear with Oracle disruptor perks etc. won't do much good in CE and vice versa.
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  • But I have all the exotics and the drop rate of exotics in VoG is minimal... Not worth wasting the time on it.. Admit it, they made VoG worthless to play. Only reason to go there now is a trip down memory lane...

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  • You have all the exotics.... How nice for... you. Sadly enough, there's more than just you though. I know... hard to fathom.

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  • WHOOOOOAAAAAA well excuuuuuse me. Now don't get snarky on me. =P I'm just saying if the the entire VoG raid is only worth a hopeless shot at an exotic then the Raid is done for. They really should look into implementing a Lv 32 VoG. Would be enjoyable for many I'm sure. I enjoy a challenge. =)

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  • So if this game ends up with 6 raids we should have 24 slots for raid-specific gear? Because this is how the perks for the gear are set up right now. The real problem is that they introduced gear to skip you to the next level when the DLC came out. So the natural progression is broken. I realise that was a choice on their end to get as many as people going on the new content but it was a very poor choice.

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