1500+ up votes
3000+ replies
[You guys came up with so many great ideas. I really wish Bungie had a look at the comments here.]
[b]Come on, Bungie, give us the freedom to choose whatever suits our style best and don't let those awesome weapons you've designed become obsolete. Actually, don't let the stunning Vault of Glass (best content in the game) be consumed by the darkness.
I believe that Raids and its weapons should always be the at level cap. More weapons to choose from, more content to play.
Weapons are mostly situational and mixing them is part of a successful strategy (it's fun too). Having more to choose from just add to the game.
Edit: I'm not suggesting to automatically turn them into 331 attack weapons. Just give us a way to upgrade them to the current attack cap. I bet you guys can implement it in a sensible way.
Why would we go against the idea of having more relevant weapons at our disposal? It's like saying "I'd rather have less weapons, less content". Let's not be passively attached to an old format. Destiny is something new with immense potential.[/b]
=====================
Some great comments Bungie should pay some attention to:
AJIc3CoLd said:
"But what they decide to do with VOG weapons speaks to the future of the current raid weapons as well. Right now, there is an expiration date on my Fatebringer and that sucks, supremely, but now that same feeling isn't too far for my Black Hammer either. I'd like to carry these weapons with me as long as I am playing Destiny. Yeah, future weapons maybe better and I end up scraping these guns one day but I'd like to be able to decide for myself versus having no choice in the matter. Just my take on the situation".
JoshLags said:
"The problem lies within the way they have designed the upgrading system. They are going to have to re work how you upgrade weapons and armor. Yeah they could just update the VOC gear up to 32 and 331 but what happens when the House of Wolves comes out? Then they are going to have to update both Dark Below and VOC all over again the prevent them from being obsolete. They need to just make it were the players can choose the path they want to take. You choose what armor and weapons you want to upgrade to the highest rank. I mean make it a difficult task. I wouldn't mind the challenge and it would inspire players to be more creative with their characters rather than every single person wearing the same gear".
DE4THINC4RN4TE said:
"Upgrading older legendary weapons could finally give a use for the Gunsmith beyond buying ammo and weapons at a low level. Not to mention it would help provide a larger variety of "good" weapons so that we would have more things to work towards. After all the various DLC's are done, just imagine how varied the weapon and armor selection would be. (Speaking of which, vendors should be able to upgrade armor as well.)"
-
Bumpity bump.
-
Agreed
-
-
-
-
[quote][Bump it, Guardians. We are trending! Maybe we'll finally have an official answer] Come on, Bungie, give us the freedom to choose whatever suits our style best and don't let those awesome weapons you've designed become obsolete. Some love the VoC, others the Fatebringer, even the Corrective Measure. I bet you guys can implement it in a sensible way. Or at least, give us an answer.[/quote] Agree
-
-
-
Posted this down below, but replying to OP to get some sort of discussion on this: I believe the weapons should have been designed as follows: Prior to launch of TDB, all legendary/exotic weapons outside of the raid should have been max damage 300. Any these weapons obtained in the raid should have been max damage 331. This means that the weapons obtained in the first raid, would have been effective in the second raid. When TDB released, max weapon damage should have been 323 for legendaries/exotics not obtained via raid. This means that the system is still rewarding people for completing the first raid and those weapons still have value. Weapons obtained in the raid should then be bumped up to 362 (using +31 damage increase since that's what Bungie did with this increase). These weapons will then be useful going into raid 3. With this system, it'll take two expansions before a raid weapon is considered useless. You are rewarding players from completing the highest difficult mission at the time, you create a reason for players to play older raid content other than shards, and most importantly, players will feel like they are not getting screwed over for their grind the day a new patch is released.
-
-
I would love this, so no way Bungie will do it. Even without being 331 they are still better than 95% of weapons you can buy.
-
Edited by Blood Monkey87: 1/6/2015 4:29:41 PMdon't make us level them up again, just put it at 323 like the Mythoclast
-
Signed
-
-
Ya, k. Signed.
-
bump yes i agree
-
Maybe just give us the option to upgrade one, from say Xur for a few strange coins and glimmer, have it equipped like the reforge option with Iron Banner. I want a version 2.0 VoC
-
-
No Move on
-
-
All raid weapons from older raids should move up to the next raid level damage
-
-
Bump, also make VoG gear light level go up to 31
-
Bumped. Also asking for the vendors to cycle the weapons including the old vendor weapons in the inventory sometimes too, 331-versions of them. Now it just feels like replacement, not expanding the weaponry.
-
Bump!
-
Why not? Add a 31 or 32 nightmare difficulty that drops 331 weapons and 36 light gear. Problem solved.