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#feedback

Edited by Mercenary: 1/6/2015 2:28:21 PM
1

Suggesting new modifiers for heroic / nightfall

I was thinking about how Bungie could make the game more fun, more rewarding, and add variety at the same time. Simplest answer that could do all this and be easy for them to do: Add more modifiers. I have a small list of possible candidates for new ones, if you have one you think could work and is not ridiculous, feel free to add it in a comment, I'll try to edit the OP to have them all. I also have an idea for the nightfalls and heroic weeklys and heroic dailys... Mods: Legendary - higher difficulty than epic Legion - twice as many enemies (except for the bosses) Blind - no radar Molasses - no sprinting Triage - regen on ability only (life steal, hungering blade, transfusion) Catch - enemies throw grenades if you are in cover Dry fire - weapons can only be reloaded when empty Nightfall + Regular nightfall strike with all modifiers active, and one random burn. Randomly selected bonus objectives are available for bonus engrams. For example, No deaths, most kills, most revives, most orbs, etc. Completing the strike gets you your regular loot, plus any bonus objectives loot. Failure (a complete team wipe) fails your team for the week and cannot join the Nightfall + again until reset. Regular nightfall would still be available. Heroics The daily and weekly heroics are great for xp and some coins, but it would be nicer to have the harder levels of them grant an engram or something, but of course be harder. Each tier of difficulty on a heroic should come with a new modifier (and of course a better chance at loot). So level 26 has Blind on. Level 28 has Blind, and Angry. Level 30 has Blind, Angry, and Molasses. This could allow Bungie to artificially expand the possible ways to play the strikes and missions. Let me know, and more importantly, Bungie, if you'd like to see some or all of this implemented. Thanks for reading.

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