Lose the lense flare: if this is suppose to be an exotic iron sight sniper then i dont see why there is still a lense flare.
Armor Piercing round perk: Make No Land Beyond automatically have armor piercing rounds
Increase ammo: Allow us to hold more then just 24 rounds, having that small amount of ammo makes this gun almost useless in PVE
Strait pull perk: If we have to suffer through the slow fire rate because of the strait pull add a perk that will increase the speed of loading the next round into the chamber
Let us add scopes: if it IS a sniper then let us have the option to add an old fasion scope and use it as a sniper, though the ironsight looks cool we still are at a disadvantage in close medium AND long range
Edit: Instant kill to the chest up would be OP but add a perk where there is a chance where the round will ignore the shield
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I agree with all of these, and there's a animation flaws with this weapon as well. 1. When you go to reload with an empty mag you cycle the bolt to get the spent shell out of the chamber, then you push it closed again before swapping mags. This is pointless as when you load the new mag in you have to reopen the bolt to chamber the first round once again, adding an extra second or so to the reload time. The bolt should just be left open until the new mag is loaded.