In this post I will be tackling the Crucible Loot System, my "New Shader System" post is over here:
http://www.bungie.net/en/Forum/Post/86703915/0/0
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Loot:
The loot system in the Crucible is terrible, no matter how well you do in a game you very rarely get anything at all. With this system you get something no matter how good or poorly you do.
Rumble
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100-800 points or below level 5: Common item
800-1500 points or below level 8: Uncommon item/Resources
1500-2000 points or below level 15: Rare item/Resources
2000-2500 points: Legendary item/Ascendant materials/Exotic (.1% chance)
Control/Salvage/Objective Based
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Winning Team:
(based on personal scores)
MVP: Legendary item/Ascendant Materials/Exotic (.05% chance)
200-600 Points or below level 5: Common Item
600-1200 Points or below level 8: Uncommon item
1200+ Points or below level 15: Rare Item/resources
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Losing Team:
200-600 Points or below level 5: Common Item
600-1200 Points or below level 8: Uncommon item
1200+ Points or below level 15: Rare Item/resources
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What if you get a "on the bright side" emblem, losing but still has the highest score of both teams. This happens frequently to me because of shit teams in control.
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Better idea, losing team doesn't get shit (except rep points). And for the winning team bottom three no matter how well they did doesn't get anything better than a rare engram. I'm not always in the top three on my team but when I absolutely destroy the competition and some noob had 1 kill and 18 deaths and they get the ghorn or hawkmoon it's pretty damn absurd.
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I support
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This is good, but might as well take out common's. Especially for higher levels like us who basically discard anything unless it's a legendary and even then I still discard some things.
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Rare should be the quality limit at least but as you move up in score your odds of getting legendaries or exotic gear increases.